This is the category page for pages that need work – if you have spare time on the Wiki, why not see if you can improve any of these pages? :D (go on. the UnrealEd Goblin will be your friend ;) )
- To find pages in this category: Click the page title above to generate a list of all the pages that belong to this category.
- To add a page to this category: Add the text
[[Category
To Do]]
to that page so it will show on searches.
All category pages belong to Category:Legacy Category: Go there to find other categories.
Of course all wiki pages can be added to. This is for pages that have filled up nicely and need some Wiki Gardening.
If you spot pages that you think need a rewrite but don't have the time or the expertise, or you want a group opinion, add "Category To Do" to the bottom. (obviously, all wiki pages can be spruced up from time to time...)
Bob_The_Beheader: Is there any general agreement on how large of a change should be made to a page before asking for a group opinion? Im working on some refactoring of the Bot Pathing page into the Basic Bot Pathing tutorial, and some of it is a pretty heavy duty overhaul.
Tarquin: It all depends... if you don't mind people disagreeing with the changes and them being reverted, you can do what you like :) I would recommend caution for the bot pages though – they have been the subject of SO MANY attempts at cleaning up...
SuperApe: Bob, we need to talk about those proposed changes. I made a massive overhaul of the bot support pages and I wrote the Basic Bot Pathing Tutorial. Propose the changes in the Discussion sections so that we can come to an agreement. Like, what would you change anyway?
You can also add WikiTags, like "Category:Legacy Refactor Me".
Related Topics
- There's a laundry list of things you could do to help the Unreal Wiki on UnrealWiki To Do. These range from simple stuff you can do in a couple of minutes, to major structural work.
- To find pages that don't exist yet, but are requested by "ghost links", see Category:Legacy Wanted Pages.
- Category:Legacy_Basic_Procedure
- Category:Legacy_Refactor_Me
- Category:Legacy Basic Procedure
- Category:Legacy Refactor Me
- Legacy:Activating A Mover
- Legacy:Actors Snap By Default
- Legacy:AI Scripting Reference
- Legacy:Alpha Channel
- Legacy:Animation Replication
- Legacy:Another Look At Replication
- Legacy:Attaching Actors
- Legacy:A UT2004 Monster Tutorial
- Legacy:Binding Editor Commands
- Legacy:Binding Keys
- Legacy:Bot Support (UT)
- Legacy:Brush Context Menu
- Legacy:Brush Duplication
- Legacy:Brush Preservation
- Legacy:Brush Transformation
- Legacy:BSP Hole
- Legacy:Build
- Legacy:Chain Of Events When A Player Logs In
- Legacy:Class Tree Listing (DX)
- Legacy:Coding Guidelines
- Legacy:Color Blending
- Legacy:Compound Movers
- Legacy:Console Commands
- Legacy:Console Commands/Stats Console Commands
- Legacy:Controller Overview
- Legacy:Create A Room
- Legacy:Creating A WebApplication
- Legacy:Creating DM-Quadroid
- Legacy:Custom Brushbuilder Ideas
- Legacy:Deus Ex
- Legacy:Deus Ex/Conversations
- Legacy:DeusEx.INI
- Legacy:Devastation
- Legacy:Devastation Console Commands
- Legacy:DynamicLoadObject
- Legacy:Dynamics
- Legacy:Eclipse
- Legacy:Engine Concept
- Legacy:Environment Mapping
- Legacy:Event
- Legacy:Exec Directive
- Legacy:Exec Directive (UT)
- Legacy:Extending States
- Legacy:Face Drag
- Legacy:Floater Fan
- Legacy:Fog
- Legacy:Game Event Flow
- Legacy:Game Ini File
- Legacy:Hall Of Mirrors
- Legacy:Hardware Brush
- Legacy:How UT Weapons Work
- Legacy:How UT Weapons Work/Picking Up A Weapon
- Legacy:How UT Weapons Work/Switching To Another Weapon
- Legacy:Importing Milkshape Characters To UT2004
- Legacy:Import The Texture
- Legacy:Inbox
- Legacy:In Case Of Emergency
- Legacy:Info Class Hierarchy (P2)
- Legacy:Interface
- Legacy:Intersect
- Legacy:Introduction To Replication
- Legacy:KActor Replication
- Legacy:Killing Without Gibbing
- Legacy:Level Properties
- Legacy:Light Effects
- Legacy:Lighting
- Legacy:Lighting Strategies
- Legacy:Lightmap Errors
- Legacy:Making A Class-Based Mod
- Legacy:Making An Interpolation Path
- Legacy:Making Complex Doors
- Legacy:Making Lifts/Triggered Lifts
- Legacy:Making Liquids
- Legacy:Map Optimization
- Legacy:Mapping For 1on1
- Legacy:Mapping Hello World
- Legacy:Mapping Lessons
- Legacy:Matinee
- Legacy:MipMap
- Legacy:Monster Support
- Legacy:Movers With More Than 8 Keys
- Legacy:Mover Topics
- Legacy:MultiSkyBox
- Legacy:Music
- Legacy:Music Browser
- Legacy:Mutator Config GUI (UT2004)
- Legacy:NukeRifleFire
- Legacy:OCD
- Legacy:Package Extension Catalog
- Legacy:Painting Terrain Tool
- Legacy:Pathing Translocators
- Legacy:Polygon
- Legacy:Postal 2
- Legacy:Probe Function
- Legacy:Proximity Doors
- Legacy:Relevance
- Legacy:Replicated Function
- Legacy:Replication
- Legacy:Replication/Discussing
- Legacy:Rising Water
- Legacy:Rising Water (UT)
- Legacy:Running A Dedicated Server With UCC
- Legacy:ScriptedPawn/States
- Legacy:ShowDebug
- Legacy:Simulated Function
- Legacy:Skinning
- Legacy:Sounds
- Legacy:StallZ
- Legacy:Static Mesh
- Legacy:Static Mesh Modeling
- Legacy:Strategic Bots
- Legacy:Surface Alignment
- Legacy:Surface Context Menu
- Legacy:Tag
- Legacy:Terrain Mode
- Legacy:Text Editor/Feature Matrix
- Legacy:Texture Effects
- Legacy:Texture Package
- Legacy:Texture Pitfalls
- Legacy:Texture Topics
- Legacy:Topics On Mapping
- Legacy:Topics On Materials
- Legacy:TranslocOutEffect
- Legacy:Truespace
- Legacy:Types Of Trigger
- Legacy:UnrealEd 2 Console
- Legacy:UnrealEd Myths
- Legacy:UnrealEd Versions
- Legacy:UnrealEngine2 Runtime
- Legacy:Unreal Geometry
- Legacy:Unreal Tournament
- Legacy:UnrealTournament.Ini
- Legacy:Unreal Tournament 3
- Legacy:Useful String Functions
- Legacy:User Interface
- Legacy:Using LocalMessages
- Legacy:Using Materials
- Legacy:UT2003 Console
- Legacy:UT2003 Wiki Content
- Legacy:UTToolkit
- Legacy:Vehicle Gameplay
- Legacy:Vehicles
- Legacy:Vehicles Pre2004/Replication
- Legacy:Vehicle Weapon Changer Gun
- Legacy:Vertex Lighting
- Legacy:Warping
- Legacy:Weapon Modeling
- Legacy:Wookee/Classes
- Legacy:Writing On ScriptedTextures