This is the main page for anything about using textures (materials) and creating textures. Readers of this page are invited to:
- rearrange what's here
- suggest new page names
- write new pages
Contents
Technical
- The Texture class
- Definitions of the terms Surface and Polygon
- Surface Flags (UT)
Using Textures
Interface
Style
- Using Textures
- Texture Package – reference listing of the standard texture packages, with description of contents
Dynamic Textures
- Texture Effects
- Animated Texture
- Dynamic Texture
- ScreenSlidePage
- Variable Panning Textures
- MaterialSequence
Tricked Textures
Specialized Textures
- Palette
- Font
- Level Screenshot
Texture Creation
- Something on the huge list of Texture properties is needed...
- Creating Textures
- Texture Properties
- Graphics Application
- Texture Import And Export
- Macro Texture
- Detail Texture
- Base Textures
- DXT
- S3TC
Related Topics
- Custom Textures – maybe a list of cool 3rd party texture packs?
- Crosshairs
- Making Icons
- Topics on Materials
- Skinning
Discussion
Unknown: I have no idea where this should go, but:
I've just discovered that renaming a custom texture that's in use is fine: both the surfaces where it was applied and the actors that referenced it (Screen) updated too. (phew!)
Tarquin(?): (Big Cleanup tag removed by SuperApe) Textures are now called Materials. Topics On Materials and this page need to merge and become Material Topics. scratch that – everyone is still talking about "textures", right? How about Texturing for using them in maps, and Creating textures for the artsy stuff?
SuperApe: Materials and textures seem to be interchangable names. I think creating texures still qualifies as a topic on textures (materials). No need to separate the two. Pick one name (either Materials or Textures, most likely I'd say the one that came first in UT), then have a hub for "Topics on That". On that hub, branch of for both standard manipulation of textures and custom creation, as they seem to be very closely related.
Category:Legacy To Do – Merge info with Topics on Materials (may be renamed to Material Topics)