List of texture packages that come with UT2003, with description of contents for reference. Note: Do Not Alter Default Packages.
For the UT2004 texture packages see UE2:Texture Package Reference (UT2004)
Generalities:
- packs called "*HardwareBrush" are skins for static mesh packages of that name
Texture Pack | Theme and type (ex. gothic, water surfaces) | Uses | Dominant Hue |
AbaddonArchitecture-epic | Rusty metals, patterned metals, team colour windows, stone walls, grates, wire fence, deco metal walls | Citadel stuff | Dark metallic |
AbaddonArchitecture | Blood stuff, lots of skins, projection maps, rusty walls, metal walls, chains, wheels, wires | Butcher stuff | Rust/blood |
AbaddonHardwareBrush | Skins for AbaddonHardware static mesh package | ? | ? |
AbaddonTerrain | Sandy, coal-colored, and lava terrain. | Dirt floors | ? |
AlleriaArchitecture | Outdoor terrains esp. snow. Snow/ice, old metal, metal walls, girders, pipes, jump pad, doors, metal floors, grates + shadow maps, metal deco walls | Snowy levels | White, Brown |
AlleriaHardwareBrush | Mesh skins. | ? | ? |
AlleriaTerrain | Snow and rock floors. | Snowy/cold. | White/grey |
AntalusTextures | Bark, sky, stone, fir branches | ? | ? |
AnubisSky | Starry skies with Nebula | Skybox | Night Time |
AnubisTextures | Pharaoh, Sphinx | Egyptian | Sandish grey and brown |
ArboreaArchitecture | Stone floors, walls, carved walls, rope, brick floors, shader maps, stone floors | ? | ? |
ArboreaHardwareBrush | Wood, bark, leaves, branches skins | Plantlife | ? |
ArboreaTerrain | Grass and Rock Terrain. Stone, mossy stone, water, grass, branches, vines. | grassland terrain | green |
ATI | Lava? | ? | DarkRed |
Aurorae | Aurora borealis. | Sky effects | Blue, Green, Violet |
AW-Alleria | Shaders (metal) | shiny metal | Gray/Silver |
AW-Ancient | A few non-egyptian ruins. old looking stuff | ? | Light Brown |
AWCity | Stars, skins, bullseye, moons/planets. | ? | ? |
AWGlobal | Metals, coronas, cubemaps, details, tiles, lights, particles. | ? | ? |
AWMagic | Weird stuff! | ? | ? |
AWStellar | Mesh skins | ? | ? |
AWTroff | Weird stuff! | ? | ? |
BaneTextures | Leaves, bark | ? | ? |
BarrenHardwareDeux | Mesh skins | ? | ? |
BarrensArchitecture-epic | Floors, corona skin. All Barrens stuff is Egyptian-Themed. Hyroglyphs | Egyptian maps | Brown/Gold |
BarrensArchitecture | Dirt, silver, egyptian, stone floors & walls | ? | ? |
BarrensHardwareBrush | Skins for Egyptian-themed meshes | ? | ? |
BarrensTerrain | Rock walls, sand, dry earth. | ? | ? |
Bastien | Mesh skins | ? | ? |
BloodFX | Blood decals | ? | ? |
cassTextures2 | Metal deco, cubemaps, metal walls, projectors | ? | ? |
CavernTextures | Huge (2048x2048) cavern walls, passes and junctions, lava | Caverns | Red (lava), dark greyish and brownish hues |
cf_tex01 | ? | ? | ? |
cf_tex02 | ? | ? | ? |
CheckerFX | ? | ? | ? |
CheckerFXB | ? | ? | ? |
Chrome_cp | Walls (team colours), environment cube maps. | ? | ? |
CitadelTextures | From CTF-Citadel | Evil-Doom looking stuff | ? |
Compress | ? | ? | ? |
CP_Effects1 | ? | ? | ? |
cp_wasteland | Treebark, blue flame, nice selection of rock and brick walls, scorched rock, moon, cloudy skies with sunbeams breaking through, night skies | Outdoor, rocky and/or ruin settings | landscape: rusty brown and grey, brick; sky: blue and grey |
Crosshairs | Crosshair textures (obviously) | ? | ? |
CubeMaps | Cube maps for water reflections | ? | ? |
DanFX | Walls, special fx | ? | ? |
DavesTextures | Bit of everything, some projector textures, Moon, waters, day/night/space skies, tron, grates, electricity, deserty backdrops, greytile wall/floor. Probably from Dave Ewing of DE. | ? | ? |
December_cp | ? | ? | ? |
DecorationProjectors | ? | ? | ? |
DefaultFluid | Some water textures | Water/liquids | ? |
demoplayerpictures | ? | ? | ? |
DemoPlayerSkins | ? | ? | ? |
DeRez | ? | ? | ? |
Dom-goose | ? | ? | ? |
Egypt_tech_Epic | Egyptian | ? | ? |
EmitterTextures | Sprites in particle emmitters | durrr...emmitters? :D | ? |
EmitterTextures2 | Sprites in particle emmitters | durrr...emmitters? :D | ? |
EndTextures | ? | ? | ? |
EpicParticles | Mainly hot stuff ;-) plasma, fire, lightnings, flares, smoke, stellar fog, | FX | blue, red |
Epic_Phoboswing | ? | ? | ? |
ExitScreen | ? | ? | ? |
Face3_deco | ? | ? | ? |
FireEngine | Liquids. Water, lava, slime. | ? | ? |
GeneralStaticTextures | ? | ? | ? |
GeoThermalTextures | ? | ? | ? |
gooseFX | ? | ? | ? |
Gwotseffects | ? | ? | ? |
Gwotstuff | ? | ? | ? |
HumanoidArchitecture | Concrete walls, metal walls, team colour borders, ceilings, floors, grates | Industrial | ? |
HumanoidArchitecture2 | More of above above | ? | ? |
HumanoidHardwareBrush | Skins for HumanoidHardware static mesh package | ? | ? |
H_E_L_Ltx | Lots of cool stuff, looks like Doom. Many Skulls, lots of fire, even some wood for some reason. some sky that looks like tops of cave in volcano | Hell, Duh | Dark Gray, Brown, Firey |
IllumShaders | ? | ? | ? |
Industrial | Mesh skins. | ? | ? |
InterfaceContent | ? | ? | ? |
intro_characters | ? | ? | ? |
JamesEffects | ? | ? | ? |
jwDecemberArchitecture | ? | ? | ? |
LadderShots | ? | ? | ? |
LavaMLFX | Volcanic ground and fluid magma | Volcanos, lava streams | yellow, orange, brown |
LeathamFX | Oscillating lava textures | Volcano, lava settings | yellow, orange, brown |
LightningCoreTex | ? | ? | ? |
MapThumbnails | ? | ? | ? |
MenuEffects | Stuff from the game menus | ? | ? |
MikeDemoLevel | Somehow having to do with a guy named Mike. | ? | ? |
MiscEpicTex01 | Wall (team clrs), grates. | ? | ? |
MutatorArt | ? | ? | ? |
NormalMaps | ? | ? | ? |
November2ship | Static Mesh skins for the ship | ? | "Battleship" Gray |
NvidiaLogo_T | Static Mesh skins for the Nvidia logo seen on starting the game | Not many | Black and White |
Phobos2_cp | ? | ? | ? |
PickupSkins | ? | ? | ? |
PipeTextures | ? | ? | ? |
Pipe_Set | ? | ? | ? |
PlayerPictures | Pictures seen in the menu when selecting player or custom bots | ? | ? |
PlayerSkins | ? | ? | ? |
SC_Intro | ? | ? | ? |
SC_Volcano_T | ? | ? | ? |
sg_UT2003_Jumpboots | ? | ? | ? |
Shiptech Shiptech2 |
Nice spaceship textures includng the animated light one found in CTF Chrome. Metal & stone, deco metal, ceilings, metal floors & walls, grates. | Space Ships/ Futuristic settings | Grey |
ShiptechHardwareBrush | Skins for static meshes from the ShiptechHardware package | ? | ? |
SinglePlayerThumbs | ? | ? | ? |
skyline-epic | Beautiful sky textures | Skyboxes | ? |
SkyRenders | Some very beautiful sky textures | Skyboxes | All sorts |
SurvivalGuideSMskins | ? | ? | ? |
TeamSymbols | ? | ? | ? |
TeamSymbols_UT2003 | ? | ? | ? |
TowerTerrain | Various: Panning clouds, oil tanks, tree branches, wires, tower walls, broken walls, rock, landing pad, lights etc | Industrial settings | Grey, brown, metallic shades |
TrophyRoom_END | ? | ? | ? |
UCGameSpecific | ? | ? | ? |
UCGeneric | ? | ? | ? |
UT2003Fonts | Fonts from UT2003 | ? | ? |
VehicleFX | ? | ? | ? |
VehicleSkins | ? | ? | ? |
WeaponSkins | ? | ? | ? |
wm_textures | Game stuff, team colour walls, floors. "Sky" and "zone portal" textures for in-editor. | ? | ? |
XceptOne | Water, plasmas, struts, moons, tree skylines (stuff by XceptOne) | Electric fields/flux | ? |
XceptTwo | stuff by XceptOne | ? | ? |
XEffectMat | ? | ? | ? |
XGameShaders | ? | ? | ? |
xGameShadersB | ? | ? | ? |
XGameTextures | ? | ? | ? |
XMiscEffects | ? | ? | ? |
XPlantTextures | Two plant skins | Not very useable | ? |
Where do I find...?
- solid colours
- UCGeneric.SolidColours
- "utility" textures – special surfaces
- wm_textures.Editor.Sky and ZonePortal
- "utility" textures – measurement
- UCGeneric.Alignment
- Glass
- AW_Global.glass and UCGeneric.glass
- Projector textures
- cf_tex01, DecorationProjectors, DavesTextures & others
- good grass textures
- skies
- snow
- AlleriaTerrain.ground.snow01AL
...
(add to this list as needed)
Related Topics
- Texture Topics
- Texture Browser
- Static Mesh Package
- Texture Package (UT)
- Mesh Browser Project It works for Textures too!
Bob_The_Beheader: Wouldn't it be better if the static mesh skin packages were removed from this list. Maybe so that people wouldn't be confused, they could be listed at the bottom of the page under a separate heading.
Dan: Actually, they shouldn't really be listed at all, cosidering there's no practical use for them.
FreshMeat: Why is there not a list like this for 2k4?
Mychaeel: Because nobody has created one. Most "Why isn't there?"-type questions about a wiki – any wiki – can be quite easily answered like that.
Category:Legacy Mapping
Category:Legacy To Do – add missing information