This page lists the retail texture packages of UT2004 and ECE and gives a short description of the content of each package.
The content of packages can be reviewed without opening them in the editor by using the tool UTXgaffer.
Note: Do Not Alter Default Packages.
Generalities:
- packs called "*HardwareBrush" are skins for static mesh packages of that name
- packs from UT2004's Editor's Choice Edition are in this list marked with the suffix [ECE]
Texture Pack | Theme and type (ex. gothic, water surfaces) | Uses | Dominant Hue |
2k4Chargers | Textures for weapon and pickup bases | staticmeshes | grey/blue/yellow |
2k4Fonts | ? | ? | ? |
2k4Fonts_kot | ? | ? | ? |
2k4Hud | ? | ? | ? |
2k4Menus | ? | ? | ? |
2k4reducedTextures | ? | ? | ? |
2k4TrophyTEX | ? | ? | ? |
AbaddonArchitecture-epic | Rusty metals, patterned metals, team colour windows, stone walls, grates, wire fence, deco metal walls | Citadel stuff | Dark metallic |
AbaddonArchitecture | Blood stuff, lots of skins, projection maps, rusty walls, metal walls, chains, wheels, wires | Butcher stuff | Rust/blood |
AbaddonHardwareBrush | Skins for AbaddonHardware static mesh package | ? | ? |
AbaddonTerrain | Sandy, coal-colored, and lava terrain. | Dirt floors | ? |
Albatross_architecture | ? | ? | ? |
ALIENTEX | ? | ? | ? |
AlleriaArchitecture | Outdoor terrains esp. snow. Snow/ice, old metal, metal walls, girders, pipes, jump pad, doors, metal floors, grates + shadow maps, metal deco walls | Snowy levels | White, Brown |
AlleriaHardwareBrush | Mesh skins. | ? | ? |
AlleriaTerrain | Snow and rock floors. | Snowy/cold. | White/grey |
Animated | ? | ? | ? |
AntalusTextures | Bark, sky, stone, fir branches | ? | ? |
AnubisSky | Starry skies with Nebula | Skybox | Night Time |
AnubisTextures | Pharaoh, Sphinx | Egyptian | Sandish grey and brown |
ArboreaArchitecture | Stone floors, walls, carved walls, rope, brick floors, shader maps, stone floors | ? | ? |
ArboreaHardwareBrush | Wood, bark, leaves, branches skins | Plantlife | ? |
ArboreaTerrain | Grass and Rock Terrain. Stone, mossy stone, water, grass, branches, vines. | grassland terrain | green |
ArenaTex | ? | ? | ? |
ASSAULTfilmGrain | ? | ? | ? |
AS_FX_TX | ? | ? | ? |
AS_Vehicles_TX | ? | ? | ? |
AS_Weapons_TX | ? | ? | ? |
Aurorae | Aurora borealis. | Sky effects | Blue, Green, Violet |
AW-2004Explosions | ? | ? | ? |
AW-2004Particles | ? | ? | ? |
AW-2004Shaders | ? | ? | ? |
AW-2k4XP [ECE] | ? | ? | ? |
AW-Alleria | Shaders (metal) | shiny metal | Gray/Silver |
AW-Ancient | A few non-egyptian ruins. old looking stuff | ? | Light Brown |
AW-BumpMaps | ? | ? | ? |
AW-CellTest | ? | ? | ? |
AWCityStuff | ? | ? | ? |
AW-Clean | ? | ? | ? |
AW-Convert | ? | ? | ? |
AW-Cubes | ? | ? | ? |
AW-Decals | ? | ? | ? |
AW-Foliage | ? | ? | ? |
AW-Generic | ? | ? | ? |
AW-Genesis | ? | ? | ? |
AW-Labels | ? | ? | ? |
AW-Metals | ? | ? | ? |
AW-Metals2 | ? | ? | ? |
AW-Oceanic | ? | ? | ? |
AW-PoolSkins | ? | ? | ? |
AW-RustTex | ? | ? | ? |
AW-Shaders | ? | ? | ? |
AW-ShieldShaders | ? | ? | ? |
AW-Stone | ? | ? | ? |
AW-Stuff | ? | ? | ? |
AW-Terrain | ? | ? | ? |
AWCity | Stars, skins, bullseye, moons/planets. | ? | ? |
AWGlobal | Metals, coronas, cubemaps, details, tiles, lights, particles. | ? | ? |
AWMagic | Weird stuff! | ? | ? |
AWStellar | Mesh skins | ? | ? |
AWTroff | Weird stuff! | ? | ? |
AW_Research | Fur | ? | brown/black/white |
BaneTextures | Leaves, bark | ? | ? |
BarrenHardwareDeux | Mesh skins | ? | ? |
BarrensArchitecture-epic | Floors, corona skin. All Barrens stuff is Egyptian-Themed. Hyroglyphs | Egyptian maps | Brown/Gold |
BarrensArchitecture-Scion | ? | ? | ? |
BarrensArchitecture | Dirt, silver, egyptian, stone floors & walls | ? | ? |
BarrensHardwareBrush | Skins for Egyptian-themed meshes | ? | ? |
BarrensTerrain | Rock walls, sand, dry earth. | ? | ? |
Bastien | Mesh skins | ? | ? |
Bastien_02 | banners, signs, clouds, floor, lava, metal, dry earth, rock, snow | allround | lots |
BenTex01 | ? | ? | ? |
BenTex02 [ECE] | ? | ? | ? |
BenTropical01 [ECE] | ? | ? | ? |
BloodFX | Blood decals | ? | ? |
BonusParticles [ECE] | ? | ? | ? |
BP_arch1 | ? | ? | ? |
Brdg_A | ? | ? | ? |
Bridge | A road texture and a red metal | road | grey/red |
BrigthPlayerSkins | ? | ? | ? |
cassTextures2 | Metal deco, cubemaps, metal walls, projectors | ? | ? |
CaveDecoTex | ? | ? | ? |
CavernTextures | Huge (2048x2048) cavern walls, passes and junctions, lava | Caverns | Red (lava), dark greyish and brownish hues |
CB-Particles | ? | ? | ? |
cf_tex01 | ? | ? | ? |
cf_tex02 | ? | ? | ? |
cf_mushrooms | ? | ? | ? |
cf_tex01 | ? | ? | ? |
cf_tex02 | ? | ? | ? |
cf_tex03 | ? | ? | ? |
CheckerFX | ? | ? | ? |
CheckerFXB | ? | ? | ? |
Chrome_cp | Walls (team colours), environment cube maps. | ? | ? |
CicadaTex [ECE] | ? | ? | ? |
CitadelTextures | From CTF-Citadel | Evil-Doom looking stuff | ? |
CliffTest | dry earth, light brown cliff textures | dried ground | brown/ochre |
Compress | ? | ? | ? |
Construction_S [ECE] | ? | ? | ? |
Coronas | ? | ? | ? |
CorrosionTextures | ? | ? | ? |
cp_cubemaps | ? | ? | ? |
CP_Effects1 | ? | ? | ? |
cp_envirotex1 | ? | ? | ? |
cp_Evil2 | ? | ? | ? |
cp_Evil3 | ? | ? | ? |
cp_Evillandscape | dark rock | volcanoes, wasteland | dark grey |
cp_EvilMetal | ? | ? | ? |
cp_ForestSwamp | swampy, mossy, grassy textures, green and brown bark, perhaps limestone | Swamps | Green/brown/light grey |
cp_fx | ? | ? | ? |
cp_Junkyard | ? | ? | ? |
cp_liquid1 | ? | ? | ? |
cp_Mech1 | ? | ? | ? |
cp_misc_effects | ? | ? | ? |
cp_newskins1 | ? | ? | ? |
cp_particles | ? | ? | ? |
cp_projectedtex | ? | ? | ? |
cp_projected_new | ? | ? | ? |
cp_Staticmeshskin1 | ? | ? | ? |
cp_stevetest1 | ? | ? | ? |
cp_terrain1 | ? | ? | ? |
cp_texturetest1 | ? | ? | ? |
cp_UT2k3_TechSet1 | ? | ? | ? |
cp_wasteland | Treebark, blue flame, nice selection of rock and brick walls, scorched rock, moon, cloudy skies with sunbeams breaking through, night skies | Outdoor, rocky and/or ruin settings | landscape: rusty brown and grey, brick; sky: blue and grey |
Crosshairs | Crosshair textures (obviously) | ? | ? |
CubeMaps | Cube maps for water reflections | ? | ? |
DanFX | Walls, special fx | ? | ? |
DanielsTextures | ? | ? | ? |
DavesTextures | Bit of everything, some projector textures, Moon, waters, day/night/space skies, tron, grates, electricity, deserty backdrops, greytile wall/floor. Probably from Dave Ewing of DE. | ? | ? |
DEBonusTextures | ? | ? | ? |
December_cp | ? | ? | ? |
DecorationProjectors | ? | ? | ? |
DefaultFluid | Some water textures | Water/liquids | ? |
DemoPlayerSkins | ? | ? | ? |
DeployableTex | ? | ? | ? |
DeRez | ? | ? | ? |
DespFallenCity | ? | ? | ? |
DespTech | ? | ? | ? |
Desp_SMS-Tex | ? | ? | ? |
Detail | ? | ? | ? |
Dom-goose | ? | ? | ? |
DS-textures | ? | ? | ? |
Egypt_tech_Epic | Egyptian | ? | ? |
Elecfeilsshine | ? | ? | ? |
EmitterTextures | Sprites in particle emmitters | durrr...emmitters? :D | ? |
EmitterTextures2 | Sprites in particle emmitters | durrr...emmitters? :D | ? |
EndTextures | ? | ? | ? |
EpicParticles | Mainly hot stuff ;-) plasma, fire, lightnings, flares, smoke, stellar fog, | FX | blue, red |
Epic_Phoboswing | ? | ? | ? |
ExitScreen | ? | ? | ? |
ExitScreenNOLogo | ? | ? | ? |
ExplosionTex | ? | ? | ? |
Face3_deco | ? | ? | ? |
FarEast | ? | ? | ? |
FireEngine | Liquids. Water, lava, slime. | ? | ? |
Foliage | ? | ? | ? |
Fortress | ? | ? | ? |
Futuretech1 | ? | ? | ? |
GeneralStaticTextures | ? | ? | ? |
GeoThermalTextures | ? | ? | ? |
GlacierTextures | ? | ? | ? |
GoldCubes | ? | ? | ? |
gooseFX | ? | ? | ? |
Grendelfix | ? | ? | ? |
Gwotseffects | ? | ? | ? |
Gwotstuff | ? | ? | ? |
HourAdaraTexor [ECE] | ? | ? | ? |
HourMoria | ? | ? | ? |
HudContent | ? | ? | ? |
HumanoidArchitecture | Concrete walls, metal walls, team colour borders, ceilings, floors, grates | Industrial | ? |
HumanoidArchitecture2 | More of above above | ? | ? |
HumanoidHardwareBrush | Skins for HumanoidHardware static mesh package | ? | ? |
H_E_L_Ltx | Lots of cool stuff, looks like Doom. Many Skulls, lots of fire, even some wood for some reason. some sky that looks like tops of cave in volcano | Hell, Duh | Dark Gray, Brown, Firey |
IllumShaders | ? | ? | ? |
Imulsive | ? | ? | ? |
Industrial | Mesh skins. | ? | ? |
InstagibEffects | ? | ? | ? |
InterfaceContent | ? | ? | ? |
intro_characters | ? | ? | ? |
JamesEffects | ? | ? | ? |
jm-particl2 | ? | ? | ? |
jm-particles | ? | ? | ? |
jm-prefabs | ? | ? | ? |
jm-prefabs2 | ? | ? | ? |
jm-manhatten_project | ? | ? | ? |
jwfasterfiles [ECE] | ? | ? | ? |
jwDecemberArchitecture | ? | ? | ? |
jw_jantex | ? | ? | ? |
LadderShots | ? | ? | ? |
LastManStanding | ? | ? | ? |
LavaMLFX | Volcanic ground and fluid magma | Volcanos, lava streams | yellow, orange, brown |
lavaskyx | ? | ? | ? |
LeathamFX | Oscillating lava textures | Volcano, lava settings | yellow, orange, brown |
Lev_Particles | ? | ? | ? |
LightningCoreTex | ? | ? | ? |
lp_scene_1_t | ? | ? | ? |
Malcom_scene3_textures | ? | ? | ? |
MapThumbnails | ? | ? | ? |
Mechcity1_CP | ? | ? | ? |
MechStandard | ? | ? | ? |
Mech_decayed | ? | ? | ? |
Mech_Decay_New | ? | ? | ? |
MenuEffects | Stuff from the game menus | ? | ? |
MikeDemoLevel | Somehow having to do with a guy named Mike. | ? | ? |
MiscEpicTex01 | Wall (team clrs), grates. | ? | ? |
MiscPhysicsMeshesTex | ? | ? | ? |
MutantSkins | ? | ? | ? |
MutatorArt | ? | ? | ? |
NaThCrossfire | ? | ? | ? |
NatureFX | ? | ? | ? |
NatureOne | ? | ? | ? |
newsniperrifle | ? | ? | ? |
NormalMaps | ? | ? | ? |
November2ship | Static Mesh skins for the ship | ? | "Battleship" Gray |
NvidiaLogo_T | Static Mesh skins for the Nvidia logo seen on starting the game | Not many | Black and White |
n_StaticMeshFX_T_SC | ? | ? | ? |
OldTreeSkins | ? | ? | ? |
ONSBP_DestroyedVehicles [ECE] | ? | ? | ? |
ONSBPTextures [ECE] | ? | ? | ? |
ONSDeadVehicles-TX | ? | ? | ? |
ONSFullTextures | ? | ? | ? |
ONSInterface-TX | ? | ? | ? |
ONSStructureTextures | ? | ? | ? |
ONSTorlanREDONE | ? | ? | ? |
OtherWorld | ? | ? | ? |
Palettes | ? | ? | ? |
Particles | ? | ? | ? |
PC_ConvoyTextures | ? | ? | ? |
PC_NewWeaponFX | ? | ? | ? |
PC_UrbanTex [ECE] | ? | ? | ? |
Phobos2_cp | ? | ? | ? |
PickupSkins | ? | ? | ? |
PipeTextures | ? | ? | ? |
Pipe_Set | ? | ? | ? |
PlayerPictures | Pictures seen in the menu when selecting player or custom bots | ? | ? |
PlayerSkins | ? | ? | ? |
Plutonic_BP2_textures | ? | ? | ? |
Plutonic_Robot_TX | ? | ? | ? |
Primeval_Tex | ? | ? | ? |
PSDria | ? | ? | ? |
Rimlight | ? | ? | ? |
SC-City | ? | ? | ? |
SC_Animated | ? | ? | ? |
SC_BuggyTest | ? | ? | ? |
SC_Froth | ? | ? | ? |
SC_GDC | ? | ? | ? |
SC_GDC_FX | ? | ? | ? |
SC_Intro | ? | ? | ? |
SC_Jungle | ? | ? | ? |
SC_MeshParticleTex | ? | ? | ? |
SC_Volcano_T | ? | ? | ? |
SC_Water | ? | ? | ? |
SD-Generic | ? | ? | ? |
ServerIcons | ? | ? | ? |
sg-Mech | ? | ? | ? |
sg_floorsandgrates_alpha | ? | ? | ? |
SG_Giest_redset | ? | ? | ? |
SG_Hud | ? | ? | ? |
SG_Lost_Outpost | ? | ? | ? |
SG_Special_Decos | ? | ? | ? |
sg_UT2003_Jumpboots | ? | ? | ? |
ShaneDay | ? | ? | ? |
ShaneDemoHead | ? | ? | ? |
ShaneJungle | ? | ? | ? |
Shiptech Shiptech2 |
Nice spaceship textures includng the animated light one found in CTF Chrome. Metal & stone, deco metal, ceilings, metal floors & walls, grates. | Space Ships/ Futuristic settings | Grey |
ShiptechHardwareBrush | Skins for static meshes from the ShiptechHardware package | ? | ? |
SinglePlayerThumbs | ? | ? | ? |
skaarjintrotextures | ? | ? | ? |
SkaarjPackSkins | ? | ? | ? |
Skies | ? | ? | ? |
SkyBox | ? | ? | ? |
skyline-epic | Beautiful sky textures | Skyboxes | ? |
SkyRenders | Some very beautiful sky textures | Skyboxes | All sorts |
StreamlineIntro | ? | ? | ? |
StreamlineTakeOffTex1 | ? | ? | ? |
Streamlinewater | ? | ? | ? |
strplants | ? | ? | ? |
SurvivalGuideSMskins | ? | ? | ? |
TeamSymbols | ? | ? | ? |
TeamSymbols_UT2003 | ? | ? | ? |
TeamSymbols_UT2004 | ? | ? | ? |
Terrain | ? | ? | ? |
Terrain2 | ? | ? | ? |
Terrain_w | ? | ? | ? |
TowerTerrain | Various: Panning clouds, oil tanks, tree branches, wires, tower walls, broken walls, rock, landing pad, lights etc | Industrial settings | Grey, brown, metallic shades |
TrophyRoom_END | ? | ? | ? |
TurretParticles | ? | ? | ? |
Turrets | ? | ? | ? |
UCGameSpecific | ? | ? | ? |
UCGeneric | ? | ? | ? |
UT2003Fonts | Fonts from UT2003 | ? | ? |
UT2003Fonts_kot | ? | ? | ? |
UT2003Fonts_smt | ? | ? | ? |
UT2003Fonts_tmt | ? | ? | ? |
UT2004ECEPlayerSkins [ECE] | ? | ? | ? |
UT2004PlayerSkins | ? | ? | ? |
UT2004Thumbnails | ? | ? | ? |
UT2004Weapons | ? | ? | ? |
VehicleFX | ? | ? | ? |
VehicleSkins | ? | ? | ? |
Village | ? | ? | ? |
VMdeadVehicles | ? | ? | ? |
VMParticleTextures | ? | ? | ? |
VMVehicles-TX | ? | ? | ? |
VMWeaponsTX | ? | ? | ? |
WarEffectsTextures | ? | ? | ? |
WarFX | ? | ? | ? |
Warroomtech | ? | ? | ? |
WeaponSkins | ? | ? | ? |
WinX | ? | ? | ? |
wm_misc | ? | ? | ? |
wm_textures | Game stuff, team colour walls, floors. "Sky" and "zone portal" textures for in-editor. | ? | ? |
XceptOne | Water, plasmas, struts, moons, tree skylines (stuff by XceptOne) | Electric fields/flux | ? |
XceptThree | ? | ? | ? |
XceptTwo | stuff by XceptOne | ? | ? |
XEffectMat | ? | ? | ? |
XGameShaders | ? | ? | ? |
XGameShaders2004 | ? | ? | ? |
xGameShadersB | ? | ? | ? |
XGameTextures | ? | ? | ? |
XMiscEffects | ? | ? | ? |
XPlantTextures | Two plant skins | Not very useable | ? |
X_Animated | ? | ? | ? |
X_AW-CellTest | ? | ? | ? |
X_AW-Convert | ? | ? | ? |
X_AW-Cubes | ? | ? | ? |
X_AW-MechTex | ? | ? | ? |
X_AW-Shaders | ? | ? | ? |
X_BG-FloraGen_tex | ? | ? | ? |
X_CliffTest | ? | ? | ? |
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Page Information
2022-11-18T06:23:39.949096Z
2017-01-07T02:04:25Z
*mGm*Lizard
fixed broken external link to UTXgaffer.
https://wiki.beyondunreal.com/UE2:Texture Package Reference (UT2004)
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