Wikis / Unreal Wiki / Legacy:Texture Browser

The Texture Browser is one of several Resource Browsers in the UnrealEd Interface. By default it is docked in the Master Browser.

Uses of the browser:

Texture Browser

Opening

The Texture Browser is accessed either of two ways:

  • Do UnrealEd Main Menu -> View -> Texture Browser
  • Press the texture browser button in the middle of the toolbar at the top of the Editor window. It looks like a little scenic display, to the left of the eye.

The Interface

In the screenshot above, from top to bottom:

  • highlighted: the texture browser toolbar button
  • the Texture Browser Menu
  • Texture browser toolbar
  • Three tabs: Full, In Use, MRU (Most Recently Used)
  • right-clicking on a material pops up the Material Context Menu

Browser Toolbar Buttons

  • Dock / undock from browser window
  • Open Package
  • Save Package
  • Texture Properties
  • Load Entire Package
  • Previous Group
  • Next Group

Full Tab

  • List of loaded (or partially-loaded) packages: select one
  • Second row:
    • The exclamation mark animates textures
    • Either push the "All" button to show the textures from all groups in this package, or pick one group from the drop-down box

Textures

The browser doesn't list only textures (big change from UnrealEd 2). The text below each item shows:

Type Name(*) [format and black magic codes] (dimensions)

Type

Type is one of:

  • CubeMap
  • Shader, marked with a red box
  • TexEnvMap, blue
  • Texture
  • Final Blend, yellow
  • ... and others

Texture Browser Menu -> Filter determines which are shown.

Formats

DXT1 
DXT1 compressed texture
DXT3 
DXT3 compressed texture
DXT5 
DXT5 compressed texture
G16 
16 bit grayscale texture (for heightmaps)
L8 
 ?
NODATA 
no data (?)
P8 
8 bit palettized texture
RGB16 
three channels (red, green, blue) with 16 bits per channel (?)
RGB8 
three channels (red, green, blue) with 8 bits per channel
RGBA7 
four channels (red, green, blue, alpha) with 7 bits per channel
RGBA8 
four channels (red, green, blue, alpha) with 8 bits per channel
RRRGGGBBB 
 ?

See Texture Format for more information.

Packages

Textures are stored in files called packages. The Texture Package gives a full list & a summary of their contents.

Because loaded packages use up system memory, it's advisable to use UTX-Viewer. This is an external package browser, which allows you to quickly look for textures without loading them into UnrealEd.

External Links

Related Topics

Tutorials

Other browsers in the UnrealEd Interface

Page Categories

Page Information

2022-11-18T12:26:12.061Z 2006-01-04T01:19:19Z SuperApe * https://wiki.beyondunreal.com/Legacy:Texture Browser Attribution-NonCommercial-ShareAlike 3.0