Structs
The replication of a struct doesn't seem to always work! When this happends, replicate a variable after the struct. That seems to help (don't forget to change the AVar in game, or it won't get replicated).
var int AVar; //Just for replication, else the VehicleState won't be replicated. Replication { unreliable if(Role == ROLE_Authority) VehicleState, AVar; }
Related
- Introduction to Replication
- Replication
- Replication Block
- Role and RemoteRole, and NetMode.
- Netcode Idioms
- Simulated Function
- Replicated Function
- KActor Replication
- Vehicles/Replication
- Animation Replication
- Another Look At Replication
- Replication examples
Discussion.
Category:Legacy To Do – This needs merged into the grand topic of Replication. See Replication/Discussing
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Page Information
2022-11-18T15:42:12.969540Z
2007-11-17T12:52:37Z
Dyn-62-56-58-176.dslaccess.co.uk
Moved
https://wiki.beyondunreal.com/Legacy:Vehicles Pre2004/Replication
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