Before we start
It is advisable to have the script code of the classes mentioned opened in an editor of your choice while reading this to compare the descriptions here with the actual code.
Contents
- Legacy:How UT Weapons Work/Firing A Weapon
- Legacy:How UT Weapons Work/Switching To Another Weapon
- Legacy:How UT Weapons Work/Picking Up A Weapon
- Legacy:How UT Weapons Work/How Bots Choose A Weapon
- Legacy:How UT Weapons Work/Telling Bots How To Use A Weapon
- /Double Enforcers (?) – How to make weapons like the UT Enforcer.
Related Topics
- Weapon (UT)
- Game Event Flow
Discussion
Luggage: Can someone explain how the return value of the RateSelf() function is... valued? The higher, the more likely is a bot to choose that weapon... but... how often is that function called? And how do bots respond to it? Hm, maybe I could just have a look at what the other guns give back, ahem. :)
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Page Information
2022-11-18T09:25:05.334647Z
2006-04-07T08:00:45Z
Wormbo
reverted
https://wiki.beyondunreal.com/Legacy:How UT Weapons Work
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