Wikis / Unreal Wiki / Legacy:Monster Support

This is the main topic for Monster Support. Monsters are defined as Non-Player Characters whose sole purpose is to hunt down and attack player enemies.

Overview

In UT, ScriptedPawns handled the AI for NPCs, including Monsters. In UT200x, this scheme was replaced with the coordination of a Pawn class and a Controller (ScriptedController) class. In UT2004, Monsters (available in the Invasion gametype) are implemented with a Monster subclass and a MonsterController.

Tutorials

Related Topics

  • Artificial Intelligence – Super topic on all AI (bots, NPCs, etc)
  • ScriptedPawns (Unreal Monster parent class)
  • AIScript
    • ScriptedSequence
    • Using a ScriptedSequence to create MonsterFactories
      • UnrealScriptedSequence – Using ScriptedActions on Pawns
  • Creating and using ScriptedActions
  • A complete list of ScriptedActions.
  • Monster (UT2004 Monster Pawn parent class)
    • MonsterController (UT2004 Controller class for Monsters)

Custom Content

Discussion

SuperApe: Reworked. What do you think?


Category:Legacy Mapping

Category:Legacy To Do – Lots of work to do. (see discussion above)

Page Categories

Page Information

2022-11-18T09:06:43.423790Z 2006-09-26T23:40:48Z SuperApe * https://wiki.beyondunreal.com/Legacy:Monster Support Attribution-NonCommercial-ShareAlike 3.0