This group of articles describes UnrealScript language features at the source code level. It is no official document, but aims to cover all features of the UnrealScript language as it is implemented in the Unreal Tournament series. Note that there may be additional features in the implementation of UnrealScript in licensee games.
Key
- 1 – Topic is relevant to Unreal Engine 1.
- 2 – Topic is relevant to Unreal Engine 2.
- 2x – Topic is relevant to some builds of Unreal Engine 2.
- 3 – Topic is relevant to Unreal Engine 3.
- 3+ – Topic is relevant to later Unreal Engine 3 versions, such as the UDK.
- (no number) – Topic is relevant to all Unreal Engine generations.
Declarations
- Preprocessor 3
- Classes
- Interfaces 2x,3
- Constants
- Enumerations
- Structures
- Extends clause
- Color
- Vector
- Coords
- Plane
- Rotator
- Quaternion
- Variables
- Replication block
- Operators
- Delegates 2,3
- Functions
- States
- Defaultproperties
- Subobjects 2,3
Types
Literals
Flow
See Flow
Specifiers
See Specifiers
UnrealScript reference
|
|
---|---|
Declarations | Preprocessor • Classes • Interfaces • Cpptext • Constants • Enums • Structs • Variables (Metadata) • Replication block • Operators • Delegates • Functions • States • Defaultproperties (Subobjects) |
Types | bool • byte • float • int • name • string • Object • Class • Enums • Structs (Vector ⋅ Rotator ⋅ Quat ⋅ Color) • Static arrays • Dynamic arrays • Delegates • Typecasting |
Literals | Boolean • Float • Integer • Names • Objects (None ⋅ Self) • Vectors • Rotators • Strings |
Flow | GoTo • If • Assert • Return • Stop • Switch • While • Do...Until • For • ForEach • Break • Continue |
Specifiers | Super • Global • Static • Default • Const |
UnrealScript | Syntax • .UC • .UCI • .UPKG • Comments • #directives • Native |
Page Categories
Page Information
Discussion
2022-11-18T06:48:53.556626Z
2010-05-25T21:47:42Z
Eliot
Added navbox, quicker to get there now.
https://wiki.beyondunreal.com/UnrealScript reference
Attribution-NonCommercial-ShareAlike 3.0