UnrealScript supports all the standard flow-control statements of C/C++/Java.
Standard flow statements
UnrealScript flow statements
Declarations | Preprocessor • Classes • Interfaces • Cpptext • Constants • Enums • Structs • Variables (Metadata) • Replication block • Operators • Delegates • Functions • States • Defaultproperties (Subobjects) |
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Types | bool • byte • float • int • name • string • Object • Class • Enums • Structs (Vector ⋅ Rotator ⋅ Quat ⋅ Color) • Static arrays • Dynamic arrays • Delegates • Typecasting |
Literals | Boolean • Float • Integer • Names • Objects (None ⋅ Self) • Vectors • Rotators • Strings |
Flow | GoTo • If • Assert • Return • Stop • Switch • While • Do...Until • For • ForEach • Break • Continue |
Specifiers | Super • Global • Static • Default • Const |
UnrealScript | Syntax • .UC • .UCI • .UPKG • Comments • #directives • Native |
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Page Information
2022-11-18T06:48:25.254212Z
2010-05-15T07:10:01Z
Eliot
I think this page should copy all contents of the statement pages to here just like the Types and Literals page.
https://wiki.beyondunreal.com/Flow control
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