The UnrealEd Interface produces context menus in several different places, summoned by right-clicking the mouse button.
See UnrealEd Menus for other menus.
Within Viewports
- Actor Context Menu – summoned by right-clicking an actor
- Brush Context Menu – summoned by right-clicking a brush
- Viewport Context Menu – summoned by right-clicking open space in an UnrealEd viewport
Viewport Caption
- Viewport Caption Context Menu – summoned by right-clicking a viewport title bar
Toolbox
Some of the buttons in the toolbox can be right-clicked to call up extra options.
- All of the Brushbuilders buttons open a floating parameter window for that builder.
- On the Add mover button, pops up a menu of all the child mover classes.
- On the Add volume button, pops up a menu of all the child volume classes.
- On the Add Special button, pops up a floating Add Special parameter window where you can either set the properties you require or choose from a list of preset special brush types.
Page Categories
Page Information
2022-11-18T15:06:59.258638Z
2003-05-25T09:28:24Z
Mychaeel
[[Category Mapping]]
https://wiki.beyondunreal.com/Legacy:Right-Click Menu
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