This is the reference page for the context menu which appears when open space in a viewport is right-clicked. For UnrealEd Interface menus in other windows and context menus, see UnrealEd Menus.
If you right-click on an actor, brush, or surface, you'll get one of these:
For menus in other windows and context menus, see UnrealEd Menus.
If you can't see this menu, it's probably your graphics card's anti-aliasing. See UnrealEd Bug List.
Menu items
- Edit
- submenus with the usual commands
- Cut
-
- Cut the currently selected actor(s)
- Copy
- Copy the currently selected actor(s)
- Paste
- 3 options...
- Add <class> here
- adds a new actor of the class currently selected in the Actor Classes Browser window. If nothing happens, try lowering the grid setting.
Tip: You can do Actor Context Menu -> Make Current to quickly pick a new class based on the actor you click on.
- Add <static mesh>
- places a static mesh here, based on which one is currently selected in the static mesh browser
- Add Karma actor
- Add path node here
- adds a PathNode actor
- Add player start here
- adds a PlayerStart actor
- {custom items}
You can add custom items in the menu here by editing UnrealEd.ini's [PopupActorList] section:
Item0=Path Node,PATHNODE Item1=Player Start,PLAYERSTART Item#={Menu text}, {ACTORCLASS}
- Add light here
- adds a light
- grid
- select a new grid size from the submenu
- pivot
- places the pivot where the mouse was right-clicked, or at the nearest grid point with the snapped command.
- Level Properties
- opens floating Level Properties window
Page Categories
Page Information
2022-11-18T15:06:30.929143Z
2004-06-05T18:08:30Z
Tarquin
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https://wiki.beyondunreal.com/Legacy:Viewport Context Menu
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