Wikis / Unreal Wiki / Legacy:Building With CSG

This page covers making Architecture the old-fashioned way: with CSG brushes that compile into a BSP.

For a gentle introduction to the concepts of unreal building, see Mapping Lessons, Unreal World & Unreal Geometry.

Creating Shapes

All building starts with the red builder brush. This is in a way a 3D cursor, which the mapper shapes and edits before using it to imprint a new brush on the world.

The red bruilder brush can be given new shapes with:

Once you have a basic shape, it can be edited with the following techniques:

It is important to align brushes and vertices to grid, to reduce chance of BSP holes:

Brush shapes can be saved to disk and reused in other maps:

Creating Space

Making world brushes out of the red builder brush:

Technical

Technical specifics on the objects and tools used in creating architecture.

Architectural features

Techniques for making complex architexture.

Effects

Special surfaces

Facts & Techniques

Related Topics

Page Information

2022-11-18T06:45:16.531126Z 2006-11-26T13:02:57Z Fyfe Change link from Glass to Making Windows https://wiki.beyondunreal.com/Legacy:Building With CSG Attribution-NonCommercial-ShareAlike 3.0