This is the Unreal Wiki bus stop.
Our initial aim was to document the engine and editing tools for the First-Person-Shooter game engine Unreal (and other games based on it, such as Unreal Tournament and UT2004). Since our launch in January 2002, we've expanded our horizons somewhat: general software architecture for games, AI, the game modding scene etiquette, open source, computer-generated architecture and more.
Bus connections:
- Bus Nr. 42: Software Developers Tour - next stop is dpldemo
Pages to Visit Here
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- Getting started with UnrealEditor.
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- Documentation for Unreal's Java-style scripting language.
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- EBNF specification for UnrealScript
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- The pitfalls and successes of the mod scene.
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- Mappers and coders write about their learning curves and ideas
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- New and cool widgets to add to maps and mods.
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- Musings and ramblings on everything and anything: how to be successful in modding, Perl, fatherhood and so on.
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- a programming language written in UnrealScript
Notes for the natives
The natives are invited to suggest pages.
This page is under construction. We need to write a bit about ourselves here...
Questions? Problems? Turn to the MeatBall:BusManagement
Read more about Tour Bus here: MeatBall:TourBus
Page Information
2022-11-18T15:46:01.088806Z
2008-04-24T02:32:10Z
Haarg
https://wiki.beyondunreal.com/Unreal Wiki:TourBusStop
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