Wikis / Unreal Wiki / Legacy:Open Source

The Unreal Wiki is making tentative inroads to acting as repository of open source UnrealScript. It's been pointed out that open source stuff might be better running on a different script with different features, which could run alongside the Wiki script on this site. If you are interested in the creation or adaptation of such a script, make yourself known here or on Project Aims and Project Discussion.

There are a lot of misconceptions about Open Source going around. One of them is that Open Source would be free of copyright; it's not, and far from it. Every bit of Open Source software is copyrighted and comes with a license. Sometimes that license says that you can use the code at will. In any case, you're bound to adhere to whatever licensing terms come with the code. The individual original authors of the samples listed below might have different stances on that, so read the accompanying statements carefully.

See also: Wiki:OpenSource

Technical

Scripts

UnrealScript

Mapping

  • DelayedTeleporterTeleporter that prevents telefrags by delaying the next teleportation
  • ExplosionChain – Script for a RepeatExplosionChain class that can be triggered several times.
  • MultiSkyboxZoneInfo (UT2003 and UT) – Zxan's first fully-functional map component.
  • Scripting Movers – New mover classes
  • TimedTrigger (UT2003) – Extended implementation of TimedTrigger (UT) for UT2003.
  • TouchableObjective (UT2003) – GameObjective that must be touched to be disabled.
  • YawTeleporterTeleporter that makes Pawn (UT)s face in a fixed direction after teleporting.

Coding

Utilities

Perl

Python

C

Related Topics

Page Information

2022-11-18T06:30:41.668007Z 2005-11-06T01:29:37Z 142-165-228-5.regn.hsdb.sasknet.sk.ca revert https://wiki.beyondunreal.com/Legacy:Open Source Attribution-NonCommercial-ShareAlike 3.0