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This article provides an overview of the Unreal Editor's main menu bar.

File

New
Unloads the current map and creates a new map after asking you what kind of geometry style you want. See additive versus subtractive geometry style for thoughts on making this decision.
Open...
Brings up the Open dialog for map files. Select a file to open the corresponding map.
Save Current Level
Saves the current level under its current file name.
Save As...
Saves the current level under a different name.
Save All
Force Save All
Import
Into New Map...
Into Existing Map...
Export
All...
Selected only...
Recent
Opens a submenu with a list of recently loaded levels.
Exit
Shuts down the Unreal Editor.

Edit

Undo
Takes back the last operation, if possible.
Redo
Repeats the last undone operation.
Show Widget
Whether to show or hide the manipulation widget.
Translate
Switches to the translation widget.
Rotate
Switches to the rotation widget.
Scale
Switches to the (uniform) scaling widget. (The non-uniform scaling widget is only available via the toolbar.)
Search
Brings up the actor search dialog.
Cut
Copies the selected actor(s) to the clipboard and removes them from the level.
Copy
Copies the selected actor(s) to the clipboard and leaves them in the level.
Paste
Adds the previously cut or copied actor(s) from the clipboard to the level.
Duplicate
Creates duplicates of the selected actor(s).
Delete
Removes the selected actor(s) from the level.
Select None
Unselects all actors.
Select All
Selects all (visible) actors.
Invert Selection
Inverts the selection by selecting all currently unselected visible actors and unselecting all others.
Select By Property

View

Browser Windows
Generic
Actor Classes
Groups
Level
Referenced Assets
Primitive Stats
Dynamic Shadow Stats
Scene Manager
Log
Property Windows
Toggle property item buttons
Show only modified properties
Actor Properties
Displays the actor properties window for the selected actor(s).
Surface Properties
Displays the surface properties window for the selected surface(s).
World Properties
Displays the actor properties window for the level's (invisible) WorldInfo actor.
Drag Grid
Use Drag Grid
Toggles the grad grid.
(powers of 2)
Sets the drag grid size in Unreal Units.
Rotation Grid
Use Rotation Grid
Toggles the grad grid.
(angles)
Sets the rotation grid size.
AutoSave Interval
(values)
Sets the auto-save interval in minutes.
Scale Grid
Snap Scaling
Toggles the scale grid.
(percentage values)
Sets the scale grid size.
Viewport Configuration
2x2 Split
Configures four viewports: Top view on the upper left, side view on the upper right, perspective view on the lower left and left view on the lower right.
1x2 Split
Configures three viewports: Perspective view on the left, top view on the upper right and side view on the lower right.
1x1 Horizontal Split
Configures two viewports: Perspective view in the upper half, top view in the lower half.
1x1 Vertical Split
Configures two viewports: Perspective view on the left, top view on the right.
Detail Mode
Selects a detail level.
Low
Medium
High
Resize Top And Bottom Viewports Together
If enabled and in 2x2 viewport configuration, the splitters between the left and right viewports on the top and bottom part of the viewport area always have the same horizontal position.

Brush

Add
Adds a new additive brush to the level using the shape of the builder brush.
Subtract
Adds a new subtractive brush to the level using the shape of the builder brush.
Intersect
Removes those parts of the builder brush that are not located in solid world geometry.
Deintersect
Removes those parts of the builder brush that are located in solid world geometry.
Add Mover
Add Special
Adds a special brush to the level using the shape of the builder brush.
Import...
Imports a builder brush from a file.
Export...
Exports the builder brush to a file.
Add Volume
Opens a submenu of available volume types. When a type is selected, a volume of that type is added to the level using the shape of the builder brush.

Build

Geometry for Current Level
Builds the static geometry for the current level.
Geometry for Visible Levels
Builds the static geometry for levels visible in the editor.
Lighting
Builds the lighting of the level.
AI Paths
Builds the AI path network of the level.
Build All
Builds everything: geometry, lighting and pathing of the level.
Play Level (Ctrl spectates)
Launches the PIE-window (Play In Editor) in which you can play inside the editor. Holding Control while clicking will enable spectator mode while testing.

Tools

New Terrain...
Check map for errors...
Clean BSP Materials
Replace SkeletalMeshActors
Add Pickup Lights

Help

About Unreal Editor
Displays the usual "About" dialog. Apart from the UnrealEd logo and some legal stuff this also displays the current engine version.
Online Help...
Opens the UDN website in your web browser application.
Tip of the Day
Opens the Tip of the Day dialog.

Page Categories

Page Information

2022-11-18T08:47:42.358500Z 2008-12-09T10:44:54Z Rask /* Build */ https://wiki.beyondunreal.com/UE3:UnrealEd menubar Attribution-NonCommercial-ShareAlike 3.0