Dispersion Pistol | |
Primary Damage Type: | Projectile |
Alt. Damage Type: | Projectile charged |
Manufacturer: | {{{manufacturer}}} |
The Dispersion Pistol is an automatically recharging energy pistol which fires relatively weak non-hitscan energy bolts. Its secondary fire stores up a charge in the capacitor before releasing it, resulting in a much more powerful bolt with splash damage.
The weapon features in Unreal, Return to Na Pali, Unreal 2. A weapon based on its design features in Unreal Championship 2.
Unreal and RTNP
- Primary fire
- Type: Projectile
- Damage: 15-75 (fully upgraded)
- Fire rate: 1.5
- Secondary fire
- Type: Projectile
- Damage: 11-28 (stock), 11-57 (fully upgraded)
- Fire rate: ?
- Ammunition
- Ammo pickup: N/A, recharges over time
- Maximum: 50 (base) - 90 (fully upgraded)
In Unreal and Return to Na Pali the Dispersion Pistol is the player's default weapon. As such, it normally fires weak energy bolts. One useful feature is that it recharges energy over time, so it is always available as a last resort. In this vein it is also useful for tasks such as breaking open barrels and crates when searching for items.
Holding the trigger allows energy to build up, letting the user fire more powerful blasts, depending on the amount of time the trigger was held. When it fully charges, it automatically fires and does splash damage. This version of the pistol can be upgraded a number of times using Dispersion Pistol Powerup pickups. Each successive powerup strengthens the energy bolts, increases the reserve capacity, morphs the pistol into a more elaborate shape and changes the bolts' primary fire color; but also lowers the rate of fire and causes the pistol to consume more energy.
Unreal II
- Primary fire
- Type: Projectile
- Damage: ?
- Fire rate: ?
- Secondary fire
- Type: Projectile
- Damage: ?
- Fire rate: ?
- Ammunition
- Ammo pickup: NA, recharges
- Maximum: 8
While the Dispersion Pistol is a fine weapon for a law enforcement officer, it was not designed for military use and is not effective in high-intensity combat. Use it only as a last resort.
Unreal II features a Dispersion pistol known as the LEPEW-13, short for Law Enforcement Personal Energy Weapon, Type 13. It is also called simply Popgun.
The LEPEW-13 was designed by the TCA, and is similar to the version in Unreal. Unlike Unreal's Dispersion Pistol, however, Unreal II's cannot be upgraded, but can hold the fully charged projectile until the player needs it, rather than firing it off as soon as it charges up. Because it is relatively weak, players should primarily use it as a fall-back weapon. However, the alt-fire inflicts a significant amount of electromagnetic damage, quite useful for taking out electronics and machines. A small quantum source in the handle automatically recharges the pistol.
The regular mode fires energy bolts, alternate fire allows energy to build up, creating more powerful blasts. During charge, the weapons starts shaking and, when it's fully charged, requires two hands to hold it.
Unreal Championship 2
- Primary fire
- Type: Projectile
- Damage: ?
- Fire rate: ?
- Secondary fire
- Type: Energy blast (freezes)
- Damage: ?
- Fire rate: ?
- Ammunition
- Ammo pickup: NA, recharges
- Maximum: NA
Energy pistols loosely based on TCA dispersion pistol design. Can also fire an energy charge that shocks and immobilizes opponents.
The tournament rules require combatants to use pistols, so Raiden makes his own. Each shot fires a small lightning bolt, and he can also fire a charge that shocks and immobilizes opponents.
In Unreal Championship 2 the Nakhti dual-wield a weapon called the Nakhti Scorpion, which is based on the TCA's Dispersion Pistol design. The weapon's secondary mode needs to charge like in other versions, but fires a blast that freezes opponents in place.
Raiden uses Lightning Bolts, fashioned after a set of Nakhti Scorpions using electrical energy. The weapons fire lightning bolts, but functions in much the same as actual Nakhti Scorpions.