There are two types of weapons in the Unreal series games. Weapons that launch some kind of projectile, and weapons that instantly hit where they are firing. Weapons are also categorized as Super Weapons, Gametype-specific weapons, and melee weapons.
- Projectile
- Projectile weapons are those which shoot objects that are propelled through space (such as missiles). Upon impact, some of these projectile will cause what is known as splash damage, meaning that damage is inflicted to players within a radius around the point of impact (such as an explosion, for example). Projectile weapons are usually close-to-medium-range weapons because projectiles are too slow moving to be effective over long distances. To hit opponents with these weapons, players must "lead" moving targets, meaning that they must judge the shot in such a way so that the projectile and the moving target will converge, rather than aim directly at the target. This is in order to account for the time it will take for the projectile to reach its destination.
- Hitscan
- Hitscan weapons are weapons that instantly hit wherever they are fired. Some of these weapons fire exactly where your crosshair is aiming, while others hit randomly within a certain area. This randomness is called "spread."
- Super Weapons
- Super weapons are weapons that have a large area of effect and do a lot of damage.
- Gametype-specific
- Gametype-specific weapons are weapons that typically only appear in specific gametypes. These weapons do not appear in the standard arsenal across all games, but some of them might still be available on certain maps.
- Melee
- Melee weapons are weapons that require you to be standing directly in front of your opponent to do damage to them. They also often have alternative utility functions, like a shield or deflection capability. Technically most (if not all) melee weapons are hitscan, but for clarity's sake they are only listed in the melee category.
In UT2004 and UT3 weapons may do different amounts of damage against vehicles, powernodes/cores, destroyable Assault objectives or players on foot. If the damage values for a weapon are different, they are listed separately on the weapon description page. For UT2004, the damage against nodes, cores and destroyable Assault objectives is the same as against vehicles. For UT3, the damage against nodes and cores may differ from the damage against vehicles and is listed separately if it differs from the damage against players. Also note that during the last two minutes of regular game time, core damage is increased by 75%, otherwise it is decreased by 50% in the first ten seconds of being vulnerable.
- Assault Rifle
- AVRiL
- Ball Launcher
- Bio Rifle
- Category:Gametype-specific_weapons
- Category:Gametype-specific weapons
- Category:Hitscan_weapons
- Category:Hitscan weapons
- Category:Melee_weapons
- Category:Melee weapons
- Category:Projectile_weapons
- Category:Projectile weapons
- Category:Super_weapons
- Category:Super weapons
- Chainsaw
- Dispersion Pistol
- Energy Rifle
- Enforcer
- Flak Cannon
- Flamethrower
- Grenade Launcher
- Impact Hammer
- Ion Painter
- Laser Rifle
- Lightning Gun
- Link Gun
- Mine Layer
- Minigun
- Pistol
- Redeemer
- Ripper
- Rocket Launcher
- Shield Gun
- Shock Rifle
- Shotgun
- Singularity Cannon
- Sniper Rifle
- Spider Gun
- Stinger
- Takkra
- Target Painter
- Translocator