About
What is Infiltration?
Infiltration is an immersion into realism, driven by intense military combat, in a squad-based, mission-oriented shooter. Each of those missions brings the distinctive taste of multifaceted warfare in any environment you can imagine.
You will choose your gear prior to the mission, based on the kind of soldier you want to be. Decide from a cache of modern-day weapons, keeping in mind the size and weight of the equipment and how much you can carry. Each mission will allow you to become a unique soldier, based on the equipment and skill you contribute to the tasks at hand.
The different venues you will be called into won't have weapons and ammunition lying about. You must bring in what you can carry, and salvage what you need from comrades or the enemy.
We give you the tools to do the job. How you do it is up to you. Take the skills you learn in one battle to help you with future missions and objectives. If you become a talented sniper, it's because you develop the skill to use the weapon and tactics properly and effectively.
Keep in mind that these bullets are for real. One well placed shot, and you are out! Use common sense, pay attention to detail, and watch your buddy's back. The essence of teamwork separates the winners from the dead.
Take your missions seriously, and move with diligence. Running around aimlessly will only put your team, and the entire mission, at risk. Play it smart, and you might come out of this alive.
Basic Infiltration Features
- An arsenal of completely realistic weapons. Everything from the exact reload sound to the trajectory of spent shell casings have been meticulously recreated.
- Do you have a crosshair floating in front of you? I didn't think so. Just like any other soldier, you must bring your weapon up to your eye to aim through the weapons iron sights or scope.
- Completely new movement. You are forced to move at realistic speeds that range from walk to jog to sprint. You also have the ability to crouch, get in a prone position, and lean around corners.
Contents
Included Game Types (9)
- INF Assault
- INF CTF
- INF Coop
- INF Deathmatch
- INF Domination
- INF EAS Game
- INF Last Man Standing
- INF Specialist
- INF Team Game
Included Mutators (24)
- INF - 5-7 Loadout
- INF - Comic Guys
- INF - DE Loadout
- INF - M9 Loadout
- INF - Mk23 Loadout
- INF - No40mm
- INF - NoACOG
- INF - NoAttachments
- INF - NoClaymore
- INF - NoFlashlight
- INF - NoGroundSmoke (AN-M8/WP)
- INF - NoLAM
- INF - NoM203
- INF - NoM203ACOG
- INF - NoM67
- INF - NoScopes
- INF - NoSmoke (M18/AN-M8/WP)
- INF - NoSuppressor
- INF - Rolling M67
- INF - Slow bullets
- INF - SpecOps FA MAS Loadout
- INF - SpecOps Mk23 Loadout
- INF - SpecOps P90 Loadout
- INF - UTWeapons
Included Maps (48)
Screenshots
Credits
- Project Coordinator & Lead Programmer
- norbert bogenrieder (beppo)
- Lead 3D Artist & Lead Animator
- jesse w. taylor (warren)
- Beta Team Leader
- grady arnold (erehwon)
- ingar thomassen (almost)
- michael lawson (sublime)
- 3D Artist
- martin rauscher (thunderchunky)
- oliver glassmann (fenris)
- chris pyers (ac1df1r3)
- joseph day (3d_songoma)
- cliff halford (chipper)
- 3D Artist & Sound
- stefan buscholl
- Texture Artist & Webmaster
- jeremy cox
- Special Operations Consultant
- benedict tan shan-wen (shakken)
- Online Consultant & Backend Support
- charles fischer (daddybone)
- Team Forums & Backend Support
- shan greer (shan)
- Backend Support
- jason mitchell (grunt)
- peter stavish jr. (illusion)
- Lead Level Designer
- alberto leon jr. (alpha_9)
- Level Designer
- chris condon (raekwon)
- tony swash (old geezer)
- fabien cortina (freon)
- martin rĂ¼diger (fist_mlrs)
- david brown (darksniper)
- anthony nichols (bean)
- stephen hedges (hointar)
- janson stone (funkstylz)
- mike eheler (los pescados)
- Programmer
- samuel ribeiro (magistrator)
- Texture Artist
- ben szlyk (ace)
- Music
- christian marcussen (patriarch)