Designing levels for UT3 has been a trip. Some of the greatest excitement and anxiety I've known have been from level design. This level is a successor to Vogel, a level I made for HOLP2 in 2008. Many things have changed since then. The community is long gone. Thank you, my HOLP colleagues for the chaos of creation, and thank you, Unreal community for the innumerable plays and pwns.