This article contains a summary of important changes in UnrealScript between different versions of the Unreal Engine.
Contents
Changes between UT3 and UDK
- New Class modifiers
- New Additional dynamic array operations
- New Variable modifiers
- New Function modifiers
Changes between UT2004 and UT3
- New Preprocessor
- New Interfaces
- Removed #exec Directives
- New Class modifiers
- New Metadata
- New Overriding parent subobjects etc
- New Components
- New Additional dynamic array operations
- New Constants can be accessed from other classes
- New Variable modifiers
- Removed Function replication in the Replication block
- New Function modifiers
- New Default properties block for structs
- New Default value declaration for optional parameters
Changes between UT2003 and UT2004
- New Variable modifiers
- New Class modifiers
Changes between UT and UT2003
- New Class modifiers
- New Dynamic arrays (existed before, but now fully useable from UnrealScript)
- New Variable modifiers
- New Function modifiers
- New Struct modifiers
- New Subobjects
- Removed Variable replication from client to server
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Page Information
2022-11-18T16:01:23.912487Z
2010-05-15T01:48:04Z
Eliot
Not sure if all of those were done in UT2003 so please correct this if not.
https://wiki.beyondunreal.com/UnrealScript history
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