Wikis / Unreal Wiki / Legacy:UnGnuG.H

See Native Coding On Linux for information on how to use this headerfile.

/*=============================================================================
	UnGnuG.h: Unreal definitions for Gnu G++. Unfinished. Unsupported.
	Copyright 1997-1999 Epic Games, Inc. All Rights Reserved.
=============================================================================*/
 
/*----------------------------------------------------------------------------
	Platform compiler definitions.
----------------------------------------------------------------------------*/
 
#ifdef __LINUX_X86__
	#define __UNIX__  1
	#define __LINUX__ 1
	#define __INTEL__ 1
	#define __INTEL_BYTE_ORDER__ 1
	#undef ASM
	#undef ASM3DNOW
	#undef ASMKNI
	#define ASMLINUX 1
#else
	#error Unsupported platform.
#endif
 
// Stack control.
#include <sys/wait.h>
#include <signal.h>
#include <setjmp.h>
class __Context
{
public:
	__Context() { Last = Env; }
	~__Context() { Env = Last; }
	static void StaticInit();
	static jmp_buf Env;
 
protected:
	static void HandleSignal( int Sig );
	static struct sigaction Act_SIGHUP;
	static struct sigaction Act_SIGQUIT;
	static struct sigaction Act_SIGILL;
	static struct sigaction Act_SIGTRAP;
	static struct sigaction Act_SIGIOT;
	static struct sigaction Act_SIGBUS;
	static struct sigaction Act_SIGFPE;
	static struct sigaction Act_SIGSEGV;
	static struct sigaction Act_SIGTERM;
	jmp_buf Last;
};
 
/*----------------------------------------------------------------------------
	Platform specifics types and defines.
----------------------------------------------------------------------------*/
 
// Undo any Windows defines.
#undef BYTE
#undef WORD
#undef DWORD
#undef INT
#undef FLOAT
#undef MAXBYTE
#undef MAXWORD
#undef MAXDWORD
#undef MAXINT
#undef VOID
#undef CDECL
 
// Make sure HANDLE is defined.
#define HANDLE DWORD
#define HINSTANCE DWORD
 
// Sizes.
enum {DEFAULT_ALIGNMENT = 8 }; // Default boundary to align memory allocations on.
enum {CACHE_LINE_SIZE   = 32}; // Cache line size.
#define GCC_PACK(n) __attribute__((packed,aligned(n)))
 
// Optimization macros
#define DISABLE_OPTIMIZATION
#define ENABLE_OPTIMIZATION
 
// Function type macros.
#define DLL_IMPORT
#define DLL_EXPORT			extern "C"
#define DLL_EXPORT_CLASS
#define VARARGS
#define CDECL
#define STDCALL
#define FORCEINLINE /* Force code to be inline */
#define ZEROARRAY 0 /* Zero-length arrays in structs */
#define __cdecl
 
// Variable arguments.
#define GET_VARARGS(msg,len,fmt)	\
{	\
	va_list ArgPtr;	\
	va_start( ArgPtr, fmt );	\
	vsprintf( msg, fmt, ArgPtr );	\
	va_end( ArgPtr );	\
}
 
#define GET_VARARGS_RESULT(msg,len,fmt,result)	\
{	\
	va_list ArgPtr;	\
	va_start( ArgPtr, fmt );	\
	result = vsprintf( msg, fmt, ArgPtr );	\
	va_end( ArgPtr );	\
}
 
// Compiler name.
#define COMPILER "Compiled with GNU g++ ("__VERSION__")"
 
// Unsigned base types.
typedef unsigned char		BYTE;		// 8-bit  unsigned.
typedef unsigned short		_WORD;		// 16-bit unsigned.
typedef unsigned int		DWORD;		// 32-bit unsigned.
typedef unsigned long long	QWORD;		// 64-bit unsigned.
 
// Signed base types.
typedef	signed char			SBYTE;		// 8-bit  signed.
typedef signed short		SWORD;		// 16-bit signed.
typedef signed int  		INT;		// 32-bit signed.
typedef signed long long	SQWORD;		// 64-bit signed.
 
// Character types.
typedef char			    ANSICHAR;	// An ANSI character.
typedef unsigned short      UNICHAR;	// A unicode character.
typedef unsigned char		ANSICHARU;	// An ANSI character.
typedef unsigned short      UNICHARU;	// A unicode character.
 
// Other base types.
typedef signed int			UBOOL;		// Boolean 0 (false) or 1 (true).
typedef float				FLOAT;		// 32-bit IEEE floating point.
typedef double				DOUBLE;		// 64-bit IEEE double.
typedef unsigned int        SIZE_T;     // Corresponds to C SIZE_T.
 
// Bitfield type.
typedef unsigned int		BITFIELD;	// For bitfields.
 
typedef unsigned int size_t;
 
// Make sure characters are unsigned.
#ifdef __CHAR_UNSIGNED__
	#error "Bad compiler option: Characters must be signed"
#endif
 
// Strings.
#if __UNIX__
#define LINE_TERMINATOR TEXT("\n")
#define PATH_SEPARATOR TEXT("/")
#define DLLEXT TEXT(".so")
#else
#define LINE_TERMINATOR TEXT("\r\n")
#define PATH_SEPARATOR TEXT("\\")
#define DLLEXT TEXT(".dll")
#endif
 
// NULL.
#undef NULL
#define NULL 0
 
// Package implementation.
#define IMPLEMENT_PACKAGE_PLATFORM(pkgname) \
	extern "C" {HINSTANCE hInstance;} \
	BYTE GLoaded##pkgname;
 
// Platform support options.
#define PLATFORM_NEEDS_ARRAY_NEW 1
#define FORCE_ANSI_LOG           0
 
// OS unicode function calling.
#define TCHAR_CALL_OS(funcW,funcA) (funcA)
#define TCHAR_TO_ANSI(str) str
#define ANSI_TO_TCHAR(str) str
 
// !! Fixme: This is a workaround.
#define GCC_OPT_INLINE
 
// Memory
#define appAlloca(size) alloca((size+7)&~7)
 
extern CORE_API UBOOL GTimestamp;
CORE_API extern	FLOAT GSecondsPerCycle;
 
//
// Round a floating point number to an integer.
// Note that (int+.5) is rounded to (int+1).
//
#define DEFINED_appRound 1
inline INT appRound( FLOAT F )
{
	return (INT)(F);
}
 
//
// Converts to integer equal to or less than.
//
#define DEFINED_appFloor 1
inline INT appFloor( FLOAT F )
{
	static FLOAT Half=0.5;
	return (INT)(F - Half);
}
 
//
// CPU cycles, related to GSecondsPerCycle.
//
#define DEFINED_appCycles 1
inline DWORD appCycles()
{
	if( GTimestamp )
	{
		DWORD r;
		asm("rdtsc" : "=a" (r) : "d" (r));
		return r;
	}
}
 
//
// Memory copy.
//
#define DEFINED_appMemcpy 1
inline void appMemcpy( void* Dest, const void* Src, INT Count )
{
	asm volatile("
		pushl %%ebx;
		pushl %%ecx;
		pushl %%esi;
		pushl %%edi;
		mov %%ecx, %%ebx;
		shr $2, %%ecx;
		and $3, %%ebx;
		rep;
		movsl;
		mov %%ebx, %%ecx;
		rep;
		movsb;
		popl %%edi;
		popl %%esi;
		popl %%ecx;
		popl %%ebx;
	"
	:
	: "S" (Src),
	  "D" (Dest),
	  "c" (Count)
	);
}
 
//
// Memory zero.
//
#define DEFINED_appMemzero 1
inline void appMemzero( void* Dest, INT Count )
{
	memset( Dest, 0, Count );
}
 
/*----------------------------------------------------------------------------
	Globals.
----------------------------------------------------------------------------*/
 
// System identification.
extern "C"
{
	extern HINSTANCE      hInstance;
	extern CORE_API UBOOL GIsMMX;
	extern CORE_API UBOOL GIsPentiumPro;
	extern CORE_API UBOOL GIsKatmai;
	extern CORE_API UBOOL GIsK6;
	extern CORE_API UBOOL GIs3DNow;
	extern CORE_API UBOOL GTimestamp;
}
 
// Module name
extern ANSICHAR GModule[32];
 
/*----------------------------------------------------------------------------
 
	The End.
----------------------------------------------------------------------------*/

El Muerte TDS: Intresting header, but why here ?

Mr.Mitchell: It is related to Native Coding On Linux, as far as I understand you need it to compile UT native mods on Linux

Page Information

2022-11-18T16:04:56.868178Z 2003-10-10T15:25:15Z Mr.Mitchell * https://wiki.beyondunreal.com/Legacy:UnGnuG.H Attribution-NonCommercial-ShareAlike 3.0