This page is the reference for the menubar in the Static Mesh Browser window.
See UnrealEd Menus for other menus.
Contents
File
- Open
- Open static mesh packages. The browser should automatically goto UT\StaticMeshes directory.
- Save
- Allows you to save a static meshpackage. Note: Do not alter default packages that come with the game.
- Import
- Allows you to import a static mesh from an ASE or LWO file.
Edit
- Delete
- Deletes selected static mesh.
- Rename
- Allows you to rename the selected static mesh.
- Load entire package
- Loads the entire content of a package that was partially loaded because it is referenced by a map or another package.
- Add to level
- Adds the selected static mesh to the map.
- Create from selection
- Creates a new static mesh fro mthe selected brush(es).
- Prev/Next Group
- Scrolls through sub-groups within a package.
- Copy Karma properties to clipboard
View
- Docked
- dock or undock this window from the master browser
- Show Collision
- Toggles displaying collision boxes.
- Show Karma Primitives
- Show Karma Mass Properties
- Auto-Frame Selection
Collision Tools
Page Categories
Page Information
2022-11-18T16:15:39.902218Z
2007-08-06T10:53:24Z
Wormbo
reverted (we should auto-ban "Good site" comments)
https://wiki.beyondunreal.com/Legacy:Static Mesh Browser Menu
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