NukeRifles
NukeRifle
//============================================================================= // NukeRifle //============================================================================= class NukeRifle extends ShockRifle; #exec OBJ LOAD FILE=..\Sounds\WeaponSounds.uax #exec OBJ LOAD FILE=XEffectMat.utx function float GetAIRating() { return AIRating; } simulated function bool StartFire(int mode) { bWaitForCombo = false; return Super.StartFire(mode); } function float RangedAttackTime() { return 0; } /* BestMode() choose between regular or alt-fire */ function byte BestMode() { return 0; } defaultproperties { bCanThrow=false AIRating=+1.0 FireModeClass(0)=NukeRifleFire FireModeClass(1)=NukeRifleFire InventoryGroup=4 ItemName="Nuke Rifle" PickupClass=class'NukeRiflePickup' }
Page Information
2022-11-18T16:06:13.337077Z
2003-01-05T21:42:18Z
Electric Mini
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https://wiki.beyondunreal.com/Legacy:NukeRifle
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