From UT2003; Build 2225
class MinigunAmmoPickup extends UTAmmoPickup; // This class inherits properties from UTAmmoPickup. defaultproperties { InventoryType=class'MinigunAmmo' // This links the class to the MinigunAmmo class. PickupMessage="You picked up 50 bullets." // ...You've actually played the game right? :D PickupSound=Sound'PickupSounds.MinigunAmmoPickup' // The sound you hear when you pickup the ammo pack. PickupForce="MinigunAmmoPickup" // jdf AmmoAmount=50 // How many bullets are in each ammo pickup pack. CollisionHeight=12.750000 // Sets a collision value. StaticMesh=StaticMesh'WeaponStaticMesh.MinigunAmmoPickup' // Which static mesh the game will use for the ammo pack. DrawType=DT_StaticMesh // If you're using a static mesh, // you have to tell the engine. }
Related Topics
- Code References
- Minigun
- MinigunPickup
- MinigunFire
- MinigunAltFire
- MinigunAmmo
- MinigunAttachment
Page Information
2022-11-18T12:52:26.325511Z
2006-05-15T08:27:30Z
Kartoshka
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https://wiki.beyondunreal.com/Legacy:MinigunAmmoPickup
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