Sparks for UT
Note: I'm new to the whole Wookee thing so can someone else edit the formatting for this when I'm done with the tutorials
What you need to know already:
- Mapping basics such as how to use the editor - see Mapping Lessons
- StochasticTrigger
- SmokeGenerator
How it works:
- First up in the Actor Class browser hunt down Effects -> SmokeGenerator. Right click on the map and select Place 'SmokeGenerator' here. This should set down a black ball type thing into your level.
- Right click the SmokeGenerator you just placed and open the properties window. Under events find and set the Tag field.
- Find the 'SmokeGenerator' properties list in the window.
- At this point I ran out of time but I will be back to sort this out - I just need to check the exact name of tyhe fields that need changing in order to prevent confusion. It's a start though...
Discussion
Boff: I recently made a map that blew apart piece by piece after I had blown a nuclear Fusion Reactor and I wanted to know how to make sparks and noticed there was nothing on the wiki. So here I am spreading some enlightenment.
Page Categories
Page Information
2022-11-18T09:06:59.052376Z
2006-11-24T12:30:09Z
Boff
*
https://wiki.beyondunreal.com/Legacy:Making Sparks (UT)
Attribution-NonCommercial-ShareAlike 3.0