Wikis / Unreal Wiki / Legacy:Lightwave/Importing 3DS

As of lightwave 7.0 (perhaps earlier) the 3ds import Plugin Autoloads and is part of the open object dialog.

Simply switch the dropdown filetype menu from "objects" to "All Files" and then select the object you wish to open.

This goes for all object formats that Lightwave supports.

Page Information

2022-11-20T20:37:21.094252Z 2004-06-09T08:51:24Z Vailias Lightwave Non Native File Format Import Process https://wiki.beyondunreal.com/Legacy:Lightwave/Importing 3DS Attribution-NonCommercial-ShareAlike 3.0