- See also dma/MutMultiJump
Output
http://www.coe.uncc.edu/~danderse/www/mjump-gui.gif
Source
//============================================================================= // MutMultiJumpConfig - Configuation page for MultiJump //============================================================================= class MutMultiJumpConfig extends GUIPage; function InitComponent(GUIController MyController, GUIComponent MyOwner) { // I could probably bypass this by using the IniOption properties of these controls. Super.InitComponent(MyController, MyOwner); moNumericEdit(Controls[2]).SetValue(class'MutMultiJump'.default.MaxMultiJumpCount); moNumericEdit(Controls[3]).SetValue(class'MutMultiJump'.default.MultiJumpBoost); return; } function bool SaveAndClose(GUIComponent Sender) { class'MutMultiJump'.default.MaxMultiJumpCount = moNumericEdit(Controls[2]).GetValue(); class'MutMultiJump'.default.MultiJumpBoost = moNumericEdit(Controls[3]).GetValue(); class'MutMultiJump'.static.StaticSaveConfig(); Controller.CloseMenu(false); return true; } defaultproperties { Begin Object Class=GUIButton name=DialogBackground WinWidth=0.70 WinHeight=0.85 WinTop=0.0 WinLeft=0.15 bAcceptsInput=false bNeverFocus=true StyleName="ComboListBox" bBoundToParent=true bScaleToParent=true End Object Controls(0)=GUIButton'DialogBackground' Begin Object class=GUILabel Name=MutMultiJumpHeader Caption="Multiple Jumping!" TextALign=TXTA_Center TextColor=(R=230,G=200,B=0,A=255) TextFont="UT2HeaderFont" WinWidth=1 WinLeft=0 WinTop=0.35 WinHeight=32 End Object Controls(1)=GUILabel'MutMultiJumpHeader' Begin Object class=moNumericEdit Name=MutMultiJumpCount WinWidth=0.450000 WinHeight=0.060000 WinLeft=0.325 WinTop=0.43 Caption="Number of Jumps" Hint="How many multijumps should players be allowed?" CaptionWidth=0.5 ComponentWidth=0.55 MinValue=0 MaxValue=1000000 // IniOption="ini:MultiJump.MutMultiJump.MaxMultiJumpCount" End Object Controls(2)=moNumericEdit'MutMultiJumpCount' Begin Object class=moNumericEdit Name=MutMultiJumpBoost WinWidth=0.450000 WinHeight=0.060000 WinLeft=0.325 WinTop=0.50 Caption="Boost Amount" Hint="How high should each multijump boost the player?" CaptionWidth=0.5 ComponentWidth=0.55 MinValue=0 MaxValue=1000000 // IniOption="ini:MultiJump.MutMultiJump.MultiJumpBoost" End Object Controls(3)=moNumericEdit'MutMultiJumpBoost' Begin Object Class=GUIButton Name=MutMultiJumpOkButton WinLeft=0.40 WinTop=0.60 WinWidth=0.20 WinHeight=0.06 OnClick=SaveAndClose Caption="OK" End Object Controls(4)=GUIButton'MutMultiJumpOkButton' WinTop=0.300000 WinLeft=0.200000 WinWidth=0.600000 WinHeight=0.470000 }
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Page Information
2022-11-20T20:23:54.266266Z
2007-11-19T11:29:46Z
Sweavo
*
https://wiki.beyondunreal.com/Legacy:Dma/MutMultiJumpConfig
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