Wikis / Unreal Wiki / Legacy:Data Import And Export

This is a reference page for all menu commands which export / import data. Simple instructions are elsewhere on:

Importing commands

File -> Open

reads:

  • UNR map file format

File -> Import...

reads:

  • T3D Unreal Text format

Brush -> Open Brush

reads:

  • U3D Unreal brush binary format

This sometimes works, sometimes doesn't. I suspect it has something to do with the way brush stores a reference to a model object which holds the shape information.

Brush -> Import...

reads:

Exporting commands

Brush -> Export...

saves the red builder brush, no matter what is currently selected

writes:

  • T3D Unreal Text format

File -> Export...

Saves the whole map as a T3D File. Useful for using MapScale, for example.
Keep in mind that at least with UE1 strings are cut off after 1023 characters while writing it to the T3D File.

Related Topics

Comments

  • would these be better grouped by method first, then by direction?
  • good old fashioned copy / paste needs mentioning here too

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Page Information

2022-11-18T13:09:05.703734Z 2016-06-04T13:37:58Z SeriousBarbie File -> Export: 1023 char limit https://wiki.beyondunreal.com/Legacy:Data Import And Export Attribution-NonCommercial-ShareAlike 3.0