This is a reference page for all menu commands which export / import data. Simple instructions are elsewhere on:
Contents
Importing commands
File -> Open
reads:
- UNR map file format
File -> Import...
reads:
- T3D Unreal Text format
Brush -> Open Brush
reads:
- U3D Unreal brush binary format
This sometimes works, sometimes doesn't. I suspect it has something to do with the way brush stores a reference to a model object which holds the shape information.
Brush -> Import...
reads:
Exporting commands
Brush -> Export...
saves the red builder brush, no matter what is currently selected
writes:
- T3D Unreal Text format
File -> Export...
Saves the whole map as a T3D File. Useful for using MapScale, for example.
Keep in mind that at least with UE1 strings are cut off after 1023 characters while writing it to the T3D File.
Related Topics
Comments
- would these be better grouped by method first, then by direction?
- good old fashioned copy / paste needs mentioning here too
Page Categories
Page Information
2022-11-18T13:09:05.703734Z
2016-06-04T13:37:58Z
SeriousBarbie
File -> Export: 1023 char limit
https://wiki.beyondunreal.com/Legacy:Data Import And Export
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