Wikis / Unreal Wiki / Legacy:ConTEXT/UnrealScript

Copy paste the contents to a file, name it UScript.chl (or something) and put it in the Highlighters directory of ConTEXT.

See UnrealScript Keywords for a full list of UnrealScript keywords.

// Language name (user language name)
Language:            UnrealScript
 
// default file filter
// note: if more than one extension is associated, eg:
// C/C++ files (*.c,*.cpp,*.h,*.hpp)|*.c;*.cpp;*.h;*.hpp
Filter:                 UnrealScript (*.uc)|*.uc
 
// help file which will be invokend when F1 is pressed
HelpFile:
 
// language case sensitivity
//                   0  - no
//                   1  - yes
CaseSensitive:       0
 
// comment type:
// LineComment - comment to the end of line
// BlockCommentBeg - block comment begin, it could be multiline
// BlockCommentEnd - block comment end
LineComment:         //
BlockCommentBeg:     /*
BlockCommentEnd:     */
 
// identifier characters
// note: characters shouldn't be delimited, except arrays
// array of chars could be defined as from_char..to_char
// IdentifierBegChar - Identifier begin characters
IdentifierBegChars:  a..z A..Z _
IdentifierChars:     a..z A..Z _ 0..9
 
// numeric constants begin characters
// note: characters shouldn't be delimited, except arrays
// array of chars could be defined as from_char..to_char
// number always starts with 0..9 except when NumConstBeg
// defines other
NumConstBegChars:    0..9
 
// numeric constants characters
// note: characters shouldn't be delimited, except arrays
// array of chars could be defined as from_char..to_char
// number always starts with 0..9 except when NumConstBeg
// defines other
NumConstChars:       0..9 .abcdefhABCDEFH
 
// escape character
EscapeChar:          \
 
// keyword table
// note: delimited with spaces, lines could be wrapped
// you may divide keywords into tree groups which can be
// highlighted differently
KeyWords1:
 
abstract
array
arraycount
assert
auto
bool
break
byte
case
class
coerce
collapsecategories
config
const
continue
default
defaultproperties
delegate
dependson
deprecated
do
dontcollapsecategories
edfindable
editconst
editinline
editinlinenew
editinlinenotify
editinlineuse
else
enum
enumcount
event
exec
expands
export
exportstructs
extends
false
final
float
for
foreach
function
global
globalconfig
goto
guid
hidecategories
if
ignores
import
input
insert
int
intrinsic
iterator
latent
length
local
localized
name
native
nativereplication
new
noexport
none
noteditinlinenew
notplaceable
nousercreate
operator
optional
out
perobjectconfig
placeable
pointer
postoperator
preoperator
private
protected
reliable
remove
replication
return
safereplace
self
showcategories
simulated
singular
skip
state
static
stop
string
struct
super
switch
transient
travel
true
unreliable
until
var
while
within
 
 
//KeyWords2:
//KeyWords3:
 
// string delimiter:
// StringBegChar - string begin char
// StringEndChar - string end char
// MultilineStrings - enables multiline strings,
// as perl has it
StringBegChar:       "
StringEndChar:       "
MultilineStrings:    0
 
// use preprocessor:
// 0 - no
// 1 - yes
// note: if yes, '#' and statements after it will be
// highlighted with Preprocessor defined colors
UsePreprocessor:     1
 
// highlight line:
// 0 - no
// 1 - yes
// note: if yes, current line will be highlighted
CurrLineHighlighted:    0
 
// colors
// note:             first value is foreground, second is
//                   background color
//                     and third (optional) is font attribute:
//                     B - bold
//                     I - italic
//                     U - underline
//                     S - strike out
//                     attributes can be combined: eg. B or BI
//                   as value, it could be used any standard
//                   windows color:
//                     clBlack, clMaroon, clGreen, clOlive,
//                     clNavy, clPurple, clTeal, clGray,
//                     clSilver, clRed, clLime, clYellow,
//                     clBlue, clFuchsia, clAqua, clLtGray,
//                     clDkGray, clWhite, clScrollBar,
//                     clBackground, clActiveCaption,
//                     clInactiveCaption, clMenu, clWindow,
//                     clWindowFrame, clMenuText, clWindowText,
//                     clCaptionText, clActiveBorder,
//                     clInactiveBorder, clAppWorkSpace,
//                     clHighlight, clHighlightText, clBtnFace,
//                     clBtnShadow, clGrayText, lBtnText,
//                     clInactiveCaptionText, clBtnHighlight,
//                     cl3DDkShadow, cl3DLight, clInfoText,
//                     clInfoBk
//                   as value, it could be used hex numeric
//                   constant too:
//                     $BBGGRR - BB: blue, GG: green, RR: red,
//                               eg: $FF6A00
SpaceCol:               clWindowText clWindow
Keyword1Col:            clBlue clWindow B
Keyword2Col:            clPurple clWindow
Keyword3Col:            $004080FF clWindow
IdentifierCol:          clWindowText clWindow
CommentCol:             clGreen clWindow
NumberCol:              clFuchsia clWindow
StringCol:              clFuchsia clWindow
SymbolCol:              clBlack clWindow
PreprocessorCol:        $0000C000 clWindow I
SelectionCol:           clWhite clNavy
 
// If CurrLineHighlighted: 1
CurrentLineCol:         clBlack clYellow
 
OverrideTxtFgColor:     0
BlockAutoindent:        1
BlockBegStr:            {
BlockEndStr:            }
MatchedBracesCol:       clWindowText clWindow

Page Information

2022-11-18T18:57:44.206084Z 2007-06-18T13:22:55Z Cpe.atm2-0-1041193.0x50a63582.bynxx14.customer.tele.dk * Added delegate keyword https://wiki.beyondunreal.com/Legacy:ConTEXT/UnrealScript Attribution-NonCommercial-ShareAlike 3.0