Changing the Pawn Class for Your Bot
If your mod just makes changes to the player pawn that don't require any difference in AI from what ships with UT2004, then you can simply override the SpawnBot function in your GameInfo subclass like so:
function Bot SpawnBot(optional string botName) { local Bot B; B = Super.SpawnBot(); if(B != None) B.PawnClass = class'YourModsPawnClass'; return B; }
Related Topics
Discussion
dataangel: This should eventually be integrated into a tutorial on a simple new gametype.
Page Information
2022-11-18T16:04:22.555768Z
2005-12-20T19:05:33Z
SuperApe
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https://wiki.beyondunreal.com/Legacy:Changing Bots Pawn Class
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