Wikis / Unreal Wiki / Legacy:Actor (UT)/Collision

These properties determine the size and behaviour of an Actor_(UT)'s collision cylinder.

Note that the cylinder is always upright, no matter what the Actor_(UT)'s orientation.

Properties

Boolean Flags

bBlockActors 
Blocks non-player Actor_(UT)s.
bBlockPlayers 
Blocks player actors (PlayerPawns and Bot (UT)s).
bCollideActors 
Collides with other Actor_(UT)s.
bCollideWorld 
Collides with the world geometry.
bCollideWhenPlacing 
Collides when being moved; can't be set into geometry.
bProjTarget 
Set this true if you want your object to be a potential target for projectiles (subject to adjusted aim in single-player mode).

Collision Cylinder

The size of the collision cylinder is given by the two properties CollisionHeight and CollisionRadius: The diameter of the collision cylinder is 2 × CollisionRadius and its height is 2 × CollisionHeight.

Related topics

  • Actor (UT)
  • DuckingZone – A zone where ducking players actually become smaller in Unreal Tournament.
  • Collision Cylinder – Details on collision and on Touch, Untouch and other related events.
  • OCD – Technical lowdown of object collision detection.
  • Actor Overview – More on working with Actors, adding actors to a map and setting properties.

Page Information

2022-11-18T10:58:12.716399Z 2016-09-12T22:03:29Z SeriousBarbie more detailed description - again I run into the trap CollisionHeight==CylinderHeight -.- https://wiki.beyondunreal.com/Legacy:Actor (UT)/Collision Attribution-NonCommercial-ShareAlike 3.0