This is the reference page for the menu bar in the 2D Shape Editor. For menus in other windows and context menus, see UnrealEd Menus. Note that even though some of these may be fairly obvious, they are included anyway for completeness.
Ars-Magna: Hmm, somehow I got logged out–I actually created this page :-P
File
Obvious:
- New...
- Open ...
- Save
- Save As... (Open and save commands use the 2DS File format)
- Image (submenu)
- Open From Disk...
- Get From Current Texture (sometimes crashes UnreadEd)
- Delete – removes the current image
- Exit – note that this closes the Shape Editor window, not all of UnrealEd.
Edit
- Insert New Shape
- Split Side
- Delete
- Scale Up
- Scale Down
- Rotate 45
- Rotate 90
- Flip Horizontally
- Flip Vertically
- Grid (submenu)–Changes the amount of units between each square on the grid.
- Segment (submenu)
- Linear
- Bezier
- Detail Level (submenu)
View
Obvious.
- Zoom In
- Zoom Out
Process
What to do with your shape after it's been created.
- Sheet–Make it into a sheet
- Revolve...
- Extrude...
- Extrude to Point...
- Extrude to Bevel...
Page Categories
Page Information
2022-11-18T09:06:17.354344Z
2003-05-25T09:00:40Z
Mychaeel
[[Category Mapping]]
https://wiki.beyondunreal.com/Legacy:2D Shape Editor Menu
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