This page needs to be moved to TCA Atlantis (Ship) or something, as this page is reserved for the Unreal 2 level TCA Atlantis. --Sir Brizz 10:05, 18 April 2008 (EDT)
I thought about it for a while, but I still disagree. First of all, I see the current list of maps does currently link to the planet articles (and this ship one), but simply changing the links in that list would take about 5 seconds per mission, so "reserved" doesn't really mean much. Other articles do already link to the planet articles (in my head they were reserved for the planets). I argue that that changing the list would be a better course of action.
It would keep the planet articles neatly named, without the bracketed "planet" or "moon" suffixes. (Those should be lower case instead of upper, right?)
Personally if I was looking for the planet, I'd definitely enter the word "Sanctuary". If I was looking for the mission, I'd go through the Unreal 2 article and look for a list there. Especially if I wasn't a hardcore fan who is only looking for "that level where you land in the jungle to rescue some dude". :) Also, once reading an article, I'd like to have a template a the bottom to view the other missions, just like it is with Unreal and RTNP already. That makes the names for the missions somewhat less important.
The missions in-game are also chapters, so wouldn't it be a decent solution to name them like in the game, with the chapter number in front? In my opinion that wouldn't lower the quality of the articles, the wiki a as a whole, or anything.
Taken straight from the game, the list goes:
- Avalon
- Atlantis Interlude
- Sanctuary
- Swamp
- Atlantis Interlude
- Hell
- Atlantis Interlude
- Acheron
(I restarted on my new computer, don't play everyday, so I didn't get the rest unlocked just yet.) I say the Atlantis Interlude stuff is very important to the story, so it should also get some articles. Like with the game, players looking for a walkthrough can easily skip them. Of course maybe a single article is better (depending on the size(s)), with numbered sections for the different chapters, and bookmarks to those chapters in the template at the bottom.
OK, pretty long response, but that's my view on how this could/should be done. Feel free to (dis)agree! :) Retodon8 14:04, 18 April 2008 (EDT)
- Quite a long one ;) I support disambiguations. Like, there should be an article on Foundry - the actual building, and an article Foundry Tarydium Plant that is a level walkthrough, both with disambiguations (if more than one, then it would be good to make a disambiguation page).
That way, it wouldn't matter how they are named, as when you get to the page, you can follow a link to the one you need. But in my opinion, planets should have higher priority, like Retodon stated, if I entered Sanctuary I would be looking for the planet. But I would look there for a link to the level as well.
Yes, template. I'm thinking of creating one, that's not hard. I have a good walkthrough resource as well.
With Interludes, I'd say we should do the same as it's with Intermissions of RTNP - after each level, a section describing the Atlantis Interlude should be added. --GreatEmerald 15:05, 18 April 2008 (EDT)
- I basically agree about the DAB (disambiguation). Examples like Manta (vehicle) and Manta (enemy) benefit from a little DAB link at the top (using this template). If there was also an Tournament contestant named Manta, maybe something else still, a whole DAB page could be better still. However, see Sir Brizz comment below. DAB pages are always disruptive of the flow of a wiki, never something someone is actually looking for, so if one of the subjects is likely to be the most popular, it should get the "nice" name, with a DAB link at the top, pointing to the DAB page.
- A U2 single player template could be build of the Unreal Single Player one... the code seems easy enough. We should wait doing that until the right format for this is decided though.
- Putting interludes inside the mission articles is another option; I managed to not even think of that. Wouldn't it be better to put them at the beginning though, since they are mostly the intro to the next mission, rather than the outro to the previous? Then again, the uninterested would have to always skip the interlude part to get to the walkthrough... Retodon8 17:27, 19 April 2008 (EDT)
- For RTNP, no, as for U2, I don't know... Probably it would. But then to save scrolling time, there could be a link at the top to the bottom, like To see the mission briefing on TCA Atlantis, look here: Article#Atlantis Interlude. --GreatEmerald 18:21, 19 April 2008 (EDT)
Why would anyone ever come to the wiki looking for information on a planet in the series? It is MUCH more likely that someone typing in Sanctuary would be looking for information on either the UT3 map DM-Sanctuary or the Unreal 2 level than the planet name. That's why it should have the main title. I realize most of the names are not explicit in the game, but "Sanctuary" as a keyword in Unreal 2 is a lot more forefront than a cursory mention on a character description page somewhere in UT.
- Why? Because some people are just Unreal nuts! :) I believe most people don't care about story a whole lot; they just want to shoot stuff, but the fans that care about the story shouldn't be dismissed either. Think about Fan fiction... something which usually gives me shivers all over, which I try to avoid as best as I can, but something which at least benefits my argument here. :)
- You say it is "MUCH more likely" that someone is looking for the UT3 map (oh yeah, that's another "Sanctuary"), but in reality none of us have any hard numbers to back up our claims... unless of course you do. :) I just know what I think, and I stated that in my previous post/edit. Actually I didn't remember the UT3 map at the time I wrote that though, and now I believe that is probably the most likely candidate for a user's search, more likely than either the U2 planet or mission. —Preceding unsigned comment added by Retodon8 (talk)
- As you mention it, look at the Planets in Unreal Universe article and you'll see a Sanctuary of UT2003/04... :) Disambiguation page plz. --GreatEmerald 18:21, 19 April 2008 (EDT)
- I think a disambiguation page in this case is undeniable. I'm sure that the UT3 map is the most likely candidate for searches, however it is also technically DM-Sanctuary and you could again make the argument that someone would reach it through the UT3 page before searching for it :) I don't know which of the two is most appropriate, but I do know the planet information is absolutely the LEAST likely information that someone is looking for when searching for this. It is really not a case of the information being un-needed at all. I just don't think it's likely that is what someone is searching for when they type in the search terms. To me it would be like someone searching for Face and having it take them to a page about the facial animation software rather than a page about Face or the disambiguation page for Face. --Sir Brizz 22:57, 19 April 2008 (EDT)
- Yes, people would instead search for DM-Sanctuary. I'd say we should do the U2 Sanctuary walkthrough there, with a FOR link to disambiguation. We could vote for the page by the way :D --GreatEmerald 04:40, 20 April 2008 (EDT)
A lot of this other stuff is nice to have, but it is superfluous information. Having a disambiguation page and linking from the other article should be common practice, if you go to Wikipedia and search for something, it will usually bring up the most common result on the strict name and link to the disambiguation page for other uses. I believe it is simply good practice to keep pages that will be commonly searched for at the top of the chain. --Sir Brizz 02:34, 19 April 2008 (EDT)
- Like I said, I don't think articles on the planets mentioned... actually fully featured in the game, is superfluous information. Yes, I am one of those Unreal nuts I suppose, or rather I care about the background story of any IP I like, whether it's Unreal or something else. I agree about the DAB thing; see my response to GreatEmerald above. I don't feel all that strongly about it though, and I'm just another wiki participant here, so as long as the whole DAB thing is done right, it doesn't matter that much. Retodon8 17:27, 19 April 2008 (EDT)
- As I said above, I don't necessarily think the information is unneeded as much as it is unlikely that a person would be looking for it right away. I agree that the page is necessary, but the content we want to push is the content we believe people are looking for first, and drive them to the awesome information pages (like this one) that are really off the beaten path. --Sir Brizz 22:57, 19 April 2008 (EDT)
I suggest voting for it then... What we need to know is: 1. How to call planets and levels of the same name? 2. Where should the Atlantis Interlude be? 3. What's on the main page of disambiguitive articles, like Sanctuary? --GreatEmerald 15:30, 30 April 2008 (EDT)
Current votes: 1. 2 votes - use (planet) prefix. 2. 1 vote - make the Interlude at the top and make a link. 3. 2 votes - Sanctuary for U2 walkthrough, others in disambiguation.
My vote: 1. Use the traditional (planet) etc. prefix, and for the main article - nothing. 2. At the top of the article with a FOR shortcut to skip the part - saves scrolling time. 3. For Sanctuary - Sanctuary (level) with a FOR to a disambiguation that contains Sanctuary (U2 planet), Sanctuary (UT2003/4 planet), DM-Sanctuary. --GreatEmerald 15:30, 30 April 2008 (EDT)
- I think the best way to do it would have Sanctuary be for the Unreal 2 level (3 - Support), with a link at the top to a Sanctuary (disambiguation) page. The other pages could be named Sanctuary (Unreal 2 planet) and Sanctuary (UT200x level). (1 - Support) – Haarg 18:25, 30 April 2008 (EDT)
- Comment Sanctuary of UT2003/4 is not a level, it's a planet. DM-Sanctuary is a level though, but is in UT3. --GreatEmerald 07:03, 1 May 2008 (EDT)
- Comment Oops. That was a mistype. I meant to say Sanctuary (UT200x planet). – Haarg 08:16, 1 May 2008 (EDT)
- Comment Sanctuary of UT2003/4 is not a level, it's a planet. DM-Sanctuary is a level though, but is in UT3. --GreatEmerald 07:03, 1 May 2008 (EDT)
Uxan corporation?
Anyone noticed that in Atlantis, when going to the docking bay, you can see "UXAN CORP" written on some parts of the ship? At the bottom near the path? So anyone know anything about it? Maybe it's another name of Axon?
Here's a pic: [1]
--GreatEmerald 13:04, 29 April 2008 (EDT)
- I doubt it. --Dark Pulse 00:26, 8 May 2008 (EDT)
- Maybe not, but is it one of the main corporations? Or maybe it's a minor corporation of some sorts? Is there anything known about it? --GreatEmerald 07:32, 8 May 2008 (EDT)
- Not really. As far as I know, Uxan was only mentioned in Unreal II only. While other corps (Izanagi, etc) have since been mentioned in other games, as far as I know, Uxan has not. --Dark Pulse 19:56, 9 May 2008 (EDT)
- That's mysterious... If it's a minor corporation, then why is the whole Atlantis decorated with their company logo? --GreatEmerald 07:11, 10 May 2008 (EDT)
- Dalton acknowledges that he's basically out patrolling the butt end of space and that their ship is basically held together with duct tape, plus there's the fact Issak later has to go and get hard-to-get parts when it breaks down. It is therefore likely either minor or no longer existing (Or possibly a predecessor to Axon.) --Dark Pulse 22:03, 10 May 2008 (EDT)
- That's mysterious... If it's a minor corporation, then why is the whole Atlantis decorated with their company logo? --GreatEmerald 07:11, 10 May 2008 (EDT)
- Not really. As far as I know, Uxan was only mentioned in Unreal II only. While other corps (Izanagi, etc) have since been mentioned in other games, as far as I know, Uxan has not. --Dark Pulse 19:56, 9 May 2008 (EDT)
- Maybe not, but is it one of the main corporations? Or maybe it's a minor corporation of some sorts? Is there anything known about it? --GreatEmerald 07:32, 8 May 2008 (EDT)