Wikis / The Liandri Archives / Talk:Hellbender

This needs a real description from UT2004. The first paragraph in the UT2004 section could probably be adapted and put as a summary for the page at the top.— Haarg 20:46, 24 February 2008 (EST)

Hellbender/Hell Bender

While GreatEmerald did point out those strings, UT3 doesn't ever use position indicators like that in the game itself. Also, despite those names, I believe the game still uses the one-word "Hellbender" when you get in. Furthermore, nearly every other source - the class names, the manual, etc. - all continue to use the one-word "Hellbender." On those strengths, I've rolled back the change. --Dark Pulse 23:10, 1 December 2008 (EST)

Symbol keep vote.svg.png Keep The class names have no other choice, they can't use spaces. Not sure about the manual, but the code says Hell Bender, and that's also more logical and correct than some kind of "hellbender". --GreatEmerald 12:52, 2 December 2008 (EST)
Some parts of the code does use CamelCase ("HellBender") to indicate separate words. However, the important part here is how it looks in the game. Display strings for entering the vehicle or the rear turret are "Hellbender" and "Hellbender Gunner" respectively, so the single-word version is the correct one. —Wormbo 06:04, 3 December 2008 (EST)
Rechecked and you're right! But then why are code settings ignored in the game? --GreatEmerald 09:09, 3 December 2008 (EST)
It could be they basically copied the code over from 2k4 and then modified it, or that it was originally used but later scrapped and they either forgot to remove it, or removing it would've been too much of a pain in the ass. But since Locations aren't used (Since Locations used ZoneInfos in seperate zones and zones are obsolete in UE3) this pretty much makes them not matter at all. --Dark Pulse 01:56, 4 December 2008 (EST)

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2022-12-07T03:56:02.544330Z 2008-12-04T06:56:02Z Dark Pulse /* Hellbender/Hell Bender */ https://liandri.beyondunreal.com/Talk:Hellbender Attribution-ShareAlike 3.0