Maps for Rocket Arena are a bit different from other maps.
Each map consists of 5 Multi Arenas, which are relatively small arena-type maps for 2-4 players similar to DM-Morbias][ and DM-Fractal, On this page the order of Multi Arenas corresponds with their place on the level's screenshot. |
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- 1. Sector-9
- 2 players
- 2. Neo-Tokyo
- 2 players
- 3. Babylon
- 2 players
- 4. Cold-Steel Pressure
- 2 players
- 5. Underlord
- 4 players
- DM-Codex
- 4 players
RA-Akuma
Author | Rich 'Akuma' Eastwood |
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Music | Lock |
Most of Akuma's Multi Arenas are small and symmetrical arenas that feature 2 floors with an atrium in the middle (similar to DM-Morbias). All these 1on1 arenas are included in the Dreamcast version of Unreal Tournament as playable Deathmatch maps.
- Neo-Tokyo is like Morbias, but with the addition of slopes in the atrium connecting the 2 floors.
- Babylon, in its turn, is like Neo-Tokyo, but removes the 4 lifts.
- Underlord is a variation of the former in the form of a platform in a large cave. (Though sharing the symmetrical, 2-floor layout)
- Cold Steel Pressure is a more complex form of this concept, boasting 3 floors and multiple jump-pads, lifts and atria.
- Lastly, Sector-9 has seemingly little in common with the rest. It's set in a storage room with a number of small rooms placed around it, 2 of which contain stairs to the 2nd floor which consists of 2 walkways and the crates in the storage room.
For more information on the Clan Arena, see the DM-Codex 's page.
- 1. Straight Death
- 4 players
- 2. Intruding Death
- 4 players
- 3. Circulating Death
- 4 players
- 4. Fluent Death
- 4 players
- 5. Multi Death
- 4 players
- DM-Liandri
- 4 players
RA-Clawfist
Author | Sidney 'Clawfist' Rauchberger |
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Music | Mech8 |
Clawfist's arenas have a technical, outer-space theme with 2-3 spacious rooms with 2 floors (the 2nd floor mostly being made out of walkways).
- Intruding Death uses this set-up, though it is relatively complex.
- Straight Death & Fluent Death are more clear-cut, featuring 1 large hall divided into 3 rooms along the length (which is a symmetry-axis) with a walkway being the 2nd floor.
- Multi Death again is a bit more complex, but very similar to UT2004's DM-1on1-Idoma's center part, with a 3rd floor added on top.
- Circulating Death, lastly, has a lay-out similar to Akuma's arenas and can be seen as a mix of Underlord and Babylon.
The Clan Arena, DM-Liandri, has its own page with more information
- 1. Paladin
- 2 players
- 2. Dust
- 2 players
- 3. Google
- 2 players
- 4. Gearbox
- 2 players
- 5. Girder
- 2 players
- DM-Tempest
- 4 players
RA-CliffyB
Author | Cliff Bleszinski |
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Music | BotPck10 |
Just like RA-Akuma, all these 1on1 arenas are included in the Dreamcast version of Unreal Tournament as playable Deathmatch maps.
- Going back to cylindrical arenas, CliffyB's Google is as simple as they come. 1 cylinder, 4 lifts, 2 floors, the 2nd floor consisting of an outer ring, a platform in the middle and 4 walkways in between.
- Gearbox turns 2 of these walkways into slopes, connecting to another central platform on the 3rd floor.
- Dust trades in the cylinder for a rectangle, making it a variation on DM-Letting, with the removal of the large pillars and the addition of 2 teleporters (placed north and south on each floor).
- Girder and Paladin are geometrically a bit more complex, but have the same concept as the rest (Paladin could be described as Morbias with a "§" shaped floorplan).
For more information on DM-Tempest, see its own page.
- 1. Sadden Arena
- 2 players
- 2. Sunday Arena
- 4 players
- 3. Swedish Arena
- 2 players
- 4. Ancient Arena
- 2 players
- 5. Damned Arena
- 2 players
- DM-Curse][
- 4 players
RA-DavidM
Author | David 'DavidM' Münnich |
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Music | GoDown |
Most of DavidM's arenas can be compared to CliffyB's.
- Damned Arena is close to CliffyB's Dust with a walkway connecting north and south on the 2nd floor.
- Ancient Arena also has this bridge, but changes the location of the lift (and adds 2) and adds small lava pools.
- Swedish Arena and Sadden Arena both can be seen as cylindrical arenas cut in half. The first has 2 U-shaped corridors with a large room within and lifts at both ends, while the latter is 1 large room with lifts north, south and east and various height differences and added hallways.
- The last Multi Arena, Sunday Arena is a full-fledged DM map. Like Swedish Arena, consists of a large U-shaped corridor with a large room in the middle which closely resembles DM-Deck16]['s main hall.
As usual, for more information on the Clan Arena, see DM-Curse]['s page.
- 1. Facility
- 2 players
- 2. Cellar
- 4 players
- 3. Courtyard
- 2 players
- 4. Skyscraper
- 4 players
- 5. RipOff Arena
- 2 players
- DM-Aigo
- 4 players
RA-DavidM2
Author | David 'DavidM' Münnich |
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Music | Run |
For the most part, DavidM2's arenas are bigger and asymmetrical.
- Ripoff Arena and Skyscraper are the 2 exceptions, being 1-room arenas with a symmetrical and simple lay-out.
- Courtyard also consists of 1 room, but with a number of large or small obstructions, making the floorplan less clear-cut.
- The same goes for Facility, set in a crate-filled asymmetrical room with 2 floors and a number of slopes.
- Cellar, however, can be seen as a small DM map, with many hallways, platforms, height differences and the like.
The Clan Arena, DM-Aigo, is larger than most DM maps and sports a wood-and-brick theme. There are 2 floors with plenty of Z-axis in most rooms. Usual DM-tactics apply.
- 1. Bloodsport
- 2 players
- 2. Urbania
- 2 players
- 3. Mage Tower
- 2 players
- 4. Iron Bunker
- 2 players
- 5. Ballista
- 2 players
- DM-Turbine
- 4 players
RA-Ebolt
Author | Eric 'Ebolt' Boltjes |
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Music | Run |
Ebolt's Multi Arenas come in 2 flavours. First there's the courtyard arena.
- Bloodsport is a rectangular version of Morbias, with 2 added slopes connecting the 2 floors on the outside, and a few added staircases to create some height differences.
- Moving on, Mage Tower has a different setup for its 2nd floor and features a large tower in the middle of the arena. The rest remains mostly the same.
- Iron Bucket keeps the towers but makes it a larger obstruction, adds a few hallways on the bottom floor and removes the 2nd floor.
- Urbania and Ballista have completely different lay-outs, using multiple rooms and levels (though Urbania can be seen as 1 large room with several floors and added hallways).
DM-Turbine has its own page for more information.
- 1. Pillar
- 2 players
- 2. Dizzy
- 4 players
- 3. Quad
- 2 players
- 4. Scarab
- 4 players
- 5. Maximus
- 4 players
- 6. Obelisk
- 2 players
- DM-Woodstock
- 16 players
RA-GE][
Author | 'Pagan' Pete Simpson |
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Music | - |
GE][ solely uses DM-Morbias][-like arenas with a few small additions.
- Pillar has an typical courtyard lay-out with an outer ring making up the 2nd floor and a small walkway in the courtyard.
- Dizzy places 4 floors consisting of cylindrical walkways in a large cylinder.
- Maximus uses a large cube, with a tower in each corner and walkways connecting these towers diagonally on 3 different levels.
- Obelisk trades in the walkways for a solid 2nd floor and adds lava pools to the 1st floor.
- Quad's 2nd floor consists of an outer ring and 1 walkway though the center. What is adds is an underground passage from one side to the other, through the center (underneath the central platform).
- Scarab, lastly, consists of a series of platforms and slopes in a canyon, much like RA-Akuma's Underlord.
The Clan Arena, Woodstock is a "+"-shaped arena, with teleporters acting as lifts at each end. The underground passage and walkways on the 2nd floor all share the +-shaped lay-out
- 1. Terra Arena
- 2 players
- 2. Freeze Arena
- 2 players
- 3. Smoking Arena
- 4 players
- 4. Garage Arena
- 2 players
- 5. Arena Of Death
- 2 players
- DM-Zeto
- 4 players
RA-Heiko
Author | Heiko Dreyer |
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Music | Razor-ub |
The arenas in Heiko are quite varied and range from very basic to relatively complex.
- Freeze Arena: An oval arena with a large courtyard in the middle with a few slopes to connect the 2 floors
- Smoking Arena: A 2-room, asymmetrical map with 2 floors and plenty of nooks and crannies.
- Arena of Death is another simple one: 1 large room (with 2 small side-rooms on opposite ends) is split in half by a ditch, crossed by 3 bridges.
- Garage Arena sports an DM-Stalwart-esque theme and 2 floors, 2 rooms and a bit of Z-axis gameplay.
- Terra Arena, again, is symmetrical and uses only 1 room. The 2nd floor is W-shaped, with lifts at the outer ends and slopes at the middle one.
The Clan Arena, DM-Zeto, has its own page with more information.
- 1. Station Control
- 4 players
- 2. Block Party
- 4 players
- 3. Singularity
- 4 players
- 4. Megaplex
- 4 players
- 5. Heavy Water
- 4 players
- DM-Morbias][
- 2 players
RA-Inoxx
Author | Cedric 'Inoxx' Fiorentino |
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Music | Run |
Inoxx's arenas are mostly urban-themed. Again, all these 1on1 arenas (except Heavy Water) are included in the Dreamcast version of Unreal Tournament as playable Deathmatch maps.
- Singularity is the exception, since it has a technical look and a complex lay-out. (3 rooms, 3 floors, could easily be half of a CTF map).
- Heavy Water uses a bit of a unique setting, consisting of a series of walkways and platforms in what seems to be a large elevator shaft. The other 3 arenas are urban/outdoor-themed.
- Station Control is the smallest and most basic consisting of 3 floors (the 2nd being a W-shaped platform and the 3rd being a singular walkway).
- Megaplex is very vertically orientated, providing lots of Z-axis action due to its multiple floors.
- Meanwhile, Block Party is a spacious outdoorsy-area with only a few parts that are blocked off, a bit like UT2004's DM-Goliath on a smaller scale.
The Clan Arena is DM-Morbias][, which has its own page.
- 1. Flight Lounge
- 2 players
- 2. Training Facility
- 2 players
- 3. Jump Portal
- 2 players
- 4. S.S. Nova Charger
- 2 players
- 5. D.S.S. Fourteen
- 4 players
- Hanger One
- 2 players
RA-Outworld
Author | Cooper 'BigBird' Faust |
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Music | Razor-ub |
All of Outworld's arenas are set up in outer space, with a technical theme.
- S.S. Nova Charger, a wrecked spaceship floating in space is perhaps the most original of the bunch.
- Jump Portal has 2 floating structures with jumppads, similar to many custom CTF maps, and is also set on the outer space.
- D.S.S. Fourteen is a bit of a simple map: 1 room, 2 floors and slopes on both ends connecting the floors.
- Flight Lounge's lay-out is the same, though it's slightly larger and more open.
- Training Facility, lastly, is very cramped and has a more complex lay-out with a bit of Z-axis gameplay.
- The Clan Arena, Hangar One, consists of 1 large hangar with multiple floors and various obstructions (crates) and walkways. The size of the room makes the arena very open, though the crates give plenty of room to hide.
- 1. Lavalution
- 4 players
- 2. Dolphin Realm
- 2 players
- 3. Jormungander
- 2 players
- 4. Kamis Palace
- 2 players
- 5. Crystalized
- 4 players
- Irish Pub
- 4 players
RA-Shinigami
Author | Shinigami |
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Music | Skyward |
This is the only custom Rocket Arena map, created by the mod's creator, Shinigami. Shinigami's arenas are fantasy-themed with the arenas floating in a colorful sky.
- A good example is Jormungander: A large rock with 2 towers and a large snake coming out of the rock. The arena is a series of wooden platforms and walkways around and under the large snake.
- Dolphin Realm places wooden platforms and walkways around a large floating dolphin.
- Crystalized is a linear map with a long, narrow bridge with rocks floating above it (reachable by jumppads).
- Lavalution takes place in a crater, and uses a different scale and setting for an otherwise Morbias-like lay-out.
- Lastly, Kamis Palace is a large, open plateau with a few buildings, one of them being the only enclosed areas in the arena.
The clan arena, Irish Pub, is a large-scaled pub with a bar, tables and chairs.
- 1. Streets
- 4 players
- 2. Temple
- 4 players
- 3. Castle
- 4 players
- 4. Factory
- 4 players
- 5. Starship
- 4 players
- DM-Deck16][
- 32 players
RA-Warren
Author | Warren Marshall |
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Music | GoDown |
Warren uses asymmetrical, 2/3-room arenas with 2 floors and plenty of corridors in a variation of themes.
- Castle has 1 central room with a courtyard and a large room with stairs connecting the 2 floors. The rest of the map consists of corridors.
- Factory uses a similar set-up, though with fewer corridors and using 3 floors instead of 2.
- Starship, again, has a similar set-up with 2 floors, with the bottom floor being 1 hallway.
- Temple has a top floor consisting of 2 platforms in the central room and a bottom floor with an additional corridor running around this room.
- Urbania places 2 building in a larger urban area, with plenty of open space and rooms to hide.
The Clan Arena is DM-Deck16][ and has its own page with more information.