Unreal / Game Types & Mods / Sniper's Paradise King of the Hill

About

A King of the Hill game type for Unreal, as run on the Sniper's Paradise servers.

Maps carry one or more hill triggers. Standing on a hill accumulates time for you, and the player with the most time on the hill wins the match. The current king is lit up so that everybody can find them — the glow colour is configurable, and the game announces "The King is glowing -GREEN-" (or red, white or yellow) whenever the crown changes hands.

Three scoring settings are offered:

  • Original KOTH mode
  • Penalty mode
  • Zero-Point mode

Matches end on a hill time limit rather than a frag limit, though an optional frag limit can be set as well. Frag scoring, monsters and human-only play are all switchable, and a map list of the hill maps installed on the server is configured from the "KOTH Map List" entry under Advanced Options.

Installation

Extract the archive into your Unreal directory:

  • SP_KoTH.u and the .int / .ini files go in System
  • pick King of the Hill from the list of game types

Contents

Included Game Types (1)

  • King of the Hill

Information

A King of the Hill game type for Unreal as run on the Sniper's Paradise servers. Players score by standing on the hill volumes placed in a map, the reigning king is lit up so everybody can find them, and the round ends on a hill time limit rather than a frag limit.
2009-02

Releases

Release
Released: 2009-02
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