Unreal Tournament / Game Types & Mods / Weapons Factory UT

About

Weapons Factory UT

Weapons Factory Unreal Tournament (WFUT) consists of two teams trying to capture each other's flag. Each team is composed of individual classes, ten in all, each possessing their own roles, abilities and weapons. Some are designed to guard the flag, some to grab the enemy's flag and some are suited for midfield and support. Each player spawns fully armored and with all of their classes' respective weapons. Players restock by picking up backpacks, armor and health.

WFUT currently supports 3 modes of Capture the Flag: Normal touch return like standard UT-CTF, Return Delay where the flag lies for a server configurable amount of time before returning to its base, and Carry Return; a mode where players are required to manually carry their flag back to its base after killing an enemy flag carrier. Due to the nature of some maps and players, we do not recommend public servers running Carry Return until we can work out the kinks inherent in this mode. We left it as a server option for those who wish to play on LAN or single player. Delay is the default mode of play.

Credits

  • Project Lead and Web Master
    • spoon
  • Lead Programmer
    • Ob1
  • Programmer
    • Col Kassad
    • Yoda
  • Lead Modeler
    • Col Kassad
  • Modeler
    • Crash Override
    • Craz-e Canuck
    • KazeX
  • Mapper
    • Col Kassad
    • Penguinisto
  • Lead Skinner and Webdesign
    • Moose
  • Graphic Artist
    • Yuroki
  • Music
    • Bliss
  • Sound FX
    • Bliss
    • Penguinisto
  • Tester
    • Lord Cheez
  • Public Relations
    • DjRheingold
  • Development Message Board Admin.
    • ChessMess
  • Development Server Admin
    • Penguinisto
  • WFS Member (consultant)
    • Headache
  • IRC #wfut Channel Administrator
    • WarrioR
  • Chat macro code
    • crack_addict
  • Crouching code
    • Mongo
  • Prior webpage design
    • Decay

Information

Weapons Factory is a class based capture the flag modification originally made for Quake 2.
2002-02-01

Releases

Release 107b
Released: 2002-02-01
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