About
In 1994, following the arrest of Aldrich Ames, a splinter group within the National Security Agency/Central Security Service (NSA/CSS) decided that the Cental Intelligence Agency (CIA) had been "catastrophically compromised". There was only one solution - monitor the activities of the CIA. Operation Stingray was operational as of April 15, 1994. Plausible deniability was maintained for all members.
Operation Stingray recruited the best and brightest members of NSA's Signals Intelligence (SIGINT), NSA's Information Systems Security (INFOSEC), and finally something for which the NSA was never intended - a black ops tactical insertion team. Some team members came from outside of the NSA, and included former members of the FBI, the Marines, and even computer hackers.
1994 -1996 were quiet years until SIGINT found what it hoped it wouldn’t find - additional compromised CIA agents. This time they discovered a buildup of known Rogue Operatives on December 15, 1996, in Prague, London, and other cities in North America, including Los Angeles. These Rogue Operatives were CIA, ex-CIA, ex-KBG and ex-Stasi who traded in their patriotism for love of cash.
INFOSEC has determined that the Rogue Operatives' plan is to break into key locations in these cities and steal computers that contain important encryption algorithms. If these computers are stolen and taken back to the Rogue Operatives' base, they will be able to transfer millions of US dollars anywhere they wish and it will be completely untraceable. You must prevent this from theft at all costs.
Your primary objective, however, is to steal the Rogue Operatives' computers and prevent them from attempting this theft in the first place. INFOSEC has also found a way to hack into their complex funding pipeline using their computer. We can then transfer funds out of these accounts.
We do not consider this theft. It is preservation of national security.
Armory:
- H&K USP - Default weapon. Accurate single shot pistol with medium damage. Also comes with laser sight. 0 H&K PDW - Low accuracy but high rate of fire (stop and crouch for extra stability when aiming). Also comes with laser sight.
- H&K MP5 a3 - Excellent balance of range, accuracy and power in the fully automatic sub machine gun. Also comes with laser sight.
- H&K 69 Grenade/Mine launcher - Normal fire for HE grenade at medium range (raise aim for extra distance). Alt fire for smoke grenade (great for infiltration into enemy bases). Mine Launcher is separate weapon "Modified H&K 69".
- Steyr Aug - Scoped fully automatic assault rifle (use bursts for greater accuracy at close range)
- Minigun - This light weight small weapon is perfect for sneaking in to any situation without drawing attention to yourself.
- Tactical RPG 10 - A great long range laser-guided weapon with a very accurate sight.
- Nuke 50 - The Nuke 50 is an experimental weapon that is still an early prototype. Its shells explode with nuclear force. Please be careful.
Contents
Included Game Types (4)
- Op Stingray CTC
- Op Stingray CTC(ctf)
- Op Stingray Team Skirmish
- Op Stingray skirmish
Screenshots
Credits
- Producer, Creative Director and Project Coordinator
- John "Deckard" Limpert
- Lead Programmer, Designer and everything else
- Jon "Mr. White" Bartram



