Unreal Tournament 2004 / Mutators / Akimbo Arena 2004

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Mutator Information

Akimbo Arena 2004
Use Dual Weapons
Scioza
May 2004
146.8 KB
akimboarena2004-v2.0-non-umod.zip
22a4dac7b886d168bf269a436dc1032ba5708e3f

Contents

Akimbo Arena 2004
Use Dual Weapons
AVRiL
The AVRiL, or Anti-Vehicle Rocket Launcher, shoots homing missiles that pack quite a punch.
Bio-Rifle
The GES BioRifle continues to be one of the most controversial weapons in the Tournament. Loved by some, loathed by others, the BioRifle has long been the subject of debate over its usefulness.

Some Tournament purists argue that it is the equivalent of a cowardly minefield. Others argue that it enhances the tactical capabilities of defensive combatants.
Despite the debate, the weapon provides rapid-fire wide-area coverage in primary firing mode, and a single-fire variable payload secondary firing mode. In layman's terms, this equates to being able to pepper an area with small globs of Biosludge, or launch one large glob at the target.
Flak Cannon
Trident Defensive Technologies Series 7 Flechette Cannon has been taken to the next step in evolution with the production of the Mk3 Negotiator. The ionized flechettes are capable of delivering second and third-degree burns to organic tissue, cauterizing the wound instantly.

Payload delivery is achieved via one of two methods: ionized flechettes launched in a spread pattern directly from the barrel; or via fragmentation grenades that explode on impact, radiating flechettes in all directions.
Grenade Launcher
The MGG Grenade Launcher fires magnetic sticky grenades, which will attach to enemy players and vehicles.
Lightning Gun
The Lightning Gun is a high-power energy rifle capable of ablating even the heaviest carapace armor. Acquisition of a target at long range requires a steady hand, but the anti-jitter effect of the optical system reduces the weapon's learning curve significantly. Once the target has been acquired, the operator depresses the trigger, painting a proton 'patch' on the target. Milliseconds later the rifle emits a high voltage arc of electricity, which seeks out the charge differential and annihilates the target.
Link Gun
Riordan Dynamic Weapon Systems combines the best of weapon design in the Advanced Plasma Rifle v23, commonly known as the Link Gun.
While the primary firing mode of the Link remains the same as its plasma-firing predecessor, the secondary cutting torch has been replaced with a switchable energy matrix. Upon contacting a teammate, it converts to a harmless carrier stream, offloading energy from the onboard cells to boost the output of any targeted player also using the Link.
It should be noted that while players are boosting a teammate, they are unable to defend themselves from attack.
Mine Layer
The Spider Mine Layer is used for deploying spider mines, autonomous mobile mines that are highly effective against both foot soldiers and vehicles.
Minigun
The Schultz-Metzger T23-A 23mm rotary cannon is capable of firing both high-velocity caseless ammunition and cased rounds. With an unloaded weight of only 8 kilograms, the T23 is portable and maneuverable, easily worn across the back when employing the optional carrying strap.
The T23-A is the rotary cannon of choice for the discerning soldier.
Rocket Launcher
The Trident Tri-barrel Rocket Launcher is extremely popular among competitors who enjoy more bang for their buck.
The rotating rear loading barrel design allows for both single- and multi-warhead launches, letting you place up to three dumb fire rockets on target.
The warheads are designed to deliver maximum concussive force to the target and surrounding area upon detonation.
Shield Gun
The Kemphler DD280 Riot Control Device has the ability to resist and reflect incoming projectiles and energy beams. The plasma wave inflicts massive damage, rupturing tissue, pulverizing organs, and flooding the bloodstream with dangerous gas bubbles.

This weapon may be intended for combat at close range, but when wielded properly should be considered as dangerous as any other armament in your arsenal.
Shock Rifle
The ASMD Shock Rifle has changed little since its incorporation into the Tournaments. The ASMD sports two firing modes capable of acting in concert to neutralize opponents in a devastating shockwave.

This combination attack is achieved when the weapon operator utilizes the secondary fire mode to deliver a charge of seeded plasma to the target.
Once the slow-moving plasma charge is within range of the target, the weapon operator may fire the photon beam into the plasma core, releasing the explosive energy of the anti-photons contained within the plasma's EM field.
Sniper Rifle
This high muzzle velocity sniper rifle with a 10X scope is a lethal weapon at any range, especially if you can land a head shot.

Packaged Files

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AkimboArena2004.u 692.8 KB 00e8a954034f721bf832a7e2cc47e8cf349b5aaa -
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