Unreal 2 / Game Types & Mods / BSE RaptorRace 2004

About

Thankyou for downloading BSE RaptorRace 2004 for Unreal 2: XMP. We hope you enjoy playing our mod as much as we enjoyed making it.

Installation for play

Simply extract the contents of the archive into your U2XMP directory, the subdirectories will be extracted to the correct locations - ensure that the 'use folder names' is enabled in your archive software.

Alternatively, extract the archive manually and copy the contents to your U2XMP directory manually. No ini modifications or registry settings are required so file copy works fine.

If you get stuck, the files need to be distributed as follows:

all .unr files  ->  XMP \Maps\ Directory
all .utx files  ->  XMP \Textures Directory
all .usx files  ->  XMP \StaticMeshes\ Directory
all .u files    ->  XMP \System\ Directory
all .int files  ->  XMP \System\ Directory

Configuring and running a server

The RaptorRace mod is fully map-embedded and will run properly simply by selecting one of the RaptorRace maps on your server. Installation is the same for servers as for clients (see above), simply copy all of the required files and you're ready to go. However, make sure you run your BuildMD5.bat file in your system folder before running the game for the first time.

For best gameplay, we make the following recommendations:

  1. Add eq2.u to your ServerPackages. Find the section in your U2XMP.ini file which looks something like this:
[Engine.GameEngine]
CacheSizeMegs=32
UseSound=True
ServerActors=IpDrv.MasterServerUplink
ServerActors=UWeb.WebServer
;ServerPackages=...
ServerPackages=eq2                     <-- add this line

ensure that there is no semicolon (;) at the start of the line with eq2 on it. This step is absolutely vital when using the eq2Raptors mutator (see below).

  1. Use the following server settings - or as near to - for best gameplay:
Initial Deploy Time:   30-60 seconds
Deploy Time:           8 seconds
Time Limit:            60 minutes
Team Damage:           100%
Force Balanced Teams:  off

Game Speed:            100%
Use SVehicles:         yes (May behave unpredictably if unchecked)
  1. Use the 'energiser' mutator (see below). Although the maps are designed so that the included energy sources provide enough power for the race, for best results use the energiser mutator to fix both teams energy level at 1200. This is best for dedicated RaptorRace servers.

Energiser mutator

The Energiser mutator (included) allows game admins to fix the energy levels of both teams at 1200 and was originally designed as a practice aid so that teams could focus on strategy without having to worry about energy.

It works in conjunction with the XMP Summoner mutator and once adminlogin has been done adds the extra 'MUTATE' commands:

MUTATE [UNFIX|FIX] [BOTH|RED|BLUE]

For example mutate fix red sets (and fixes) red energy at 1200. mutate unfix both resumes normal energy usage. The setting is carried across level-changes server restarts and can happily be enabled and forgotten on RaptorRace servers.

eq2Raptors mutator

The eq2Raptors mutator is only a bit of fun but allows any server with the RaptorRace mod installed to use the eq2Raptors and eq2Juggernauts in normal levels.

IMPORTANT: This will not work in netplay unless eq2.u is added to the ServerPackages section as described above. Clients will not be able to see the new vehicles unless this is done.

The mutator simply replaces all Raptor and Juggernaut vehicle spawn points with the new variety and viola - Raptors become the souped-up race versions, and the Juggernauts do too. This makes for some excellent melee vehicle fighting but not much good for normal gameplay.

Harbingers also get the rear-view-camera capability.

Contents

Included Mutators (2)

  • Makes team energy full all the time (for practice sessions)
  • eq2Raptors

Included Maps (6)

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XMP-BSE-Cumbrance
XMP-BSE-Cumbrance by Michael L .BSE..Moo
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XMP-BSE-DirtTrack
BSE-DirtTrack by Adam M-S .BSE..EQ²
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XMP-BSE-FirstFrost
First Frost by Michael L .BSE..Moo
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XMP-BSE-Morolod
Morolod by Michael L .BSE..Moo
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XMP-BSE-RRNaKoja
Na Koja Abad by James Parkman (mutilated by Dork)
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XMP-BSE-Sirocco
Sirocco (RaptorRace Edition) by Legend Entertainment (Race mod by EQ² and Moo)

Credits

  • Coding
    • Adam M-S (BSE..EQ2)
  • Mapping
    • Adam M-S (BSE..EQ2)
  • Main Mapper
    • Michael L (BSE..Moo)
  • Basic Static Meshes
    • Adam M-S (BSE..EQ2)
  • Advanced Static Meshes
    • Michael L (BSE..Moo)
  • Na Koja Conversion
    • Dork (Ian) (BSE..Dork)
  • Original Idea
    • Naib
    • Azrael
    • Mole
  • Beta Testers
    • Dork (Ian) (BSE..Dork)
    • .:DcSB:.Mouse
    • .:DcSB:.Azrael
    • .:DcSB:.Subvertio
    • .:DcSB:.Callisto
    • .:DcSB:.Mole
    • .:DcSB:.OnYx
    • .:DcSB:.System
    • .:DcSB:.Nick
    • .:DcSB:.DarkGeneral
    • .:DcSB:.SwiftPaladin
    • .:DcSB:.Saiboat
    • .:DcSB:.Alex
    • [tH]Prime
    • [OSN]BJM

Information

Team BSE
A racing mod for Unreal II: XMP. Six purpose-built tracks are raced in souped-up Raptor vehicles; the mod is entirely map-embedded, so a server only needs to select one of the RaptorRace maps. Two mutators are included, one to fix both teams' energy for practice sessions and one to drop the race Raptors and Juggernauts into ordinary XMP levels.
2004-11

Releases

Release
Released: 2004-11
The shipped package is a self-extracting installer; the repacked zip holds the same files in the layout the readme describes for a manual install, and is the copy indexed below.
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