Unreal Tournament 2004 / Mutators / UT2004 TugBoat BigMut MapPack V1 03

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Mutator Information

UT2004 TugBoat BigMut MapPack V1 03
June 2004
26.7 MB
UT2004_TugBoat_BigMut_MapPack_v1_03.exe
c2a25053282041fce424104e50bf5315724bd432

Contents

Yes
Aged To Perfection
Aged Health Vials are better for you
Ejection
Players auto eject out of vehicles when destroyed.
FlakRat Replaces Scorpion
Replaces the scrop with Flak Rat
Gorilla Replaces Hellbender
Replaces the Hellbender with the Gorilla
Jetpack
Gives players a jetpack to fly around with.
Meanwhile...
Meanwhile... super villain El Muerte continues to move onward to Earth. Can you stop him?
MonkeyMatrixMoves 2004
There is no spoon...

Please do not forget to set your BulletTime activation keybind via the controls page in the UT2004 settings menu.
NodeRunner Mutator
Lets you select wich Type of NR and wich vehicle to Replace and Also the Power.
The Classic witch is stronger and the new witch is weeker and more balanced
Personnel Vehicles
Personnel Vehicles in ONS maps!
satoreMonsterConfig Version1.13
MonsterConfig.
satoreMonsterPack Version1.13
Add Queen,Titan,Mercenary for Invasion.
SwitchArsenal
What tools of war will we play with today?
SwitchArsenal: Quick Presets
Quickly choose your SwitchArsenal options from your presets
Weapons of Evil
Replace the standard UT2004 weapons with WoE weapons.
Weapons of Evil: Inventory
Replace the standard UT2004 pickups with WoE pickups.
Weapons of Evil: Sentinel
Gives the Sentinel Deployer as a default weapon and replaces various power-ups with Sentinel Deployer ammo.
Weapons of Evil Arena
Start with one or more WoE weapons with unlimited ammo and optionally remove all pickups.
Assault Rifle
Inexpensive and easily produced, the AR770 provides a lightweight 5.56mm combat solution that is most effective against unarmored foes. With low-to-moderate armor penetration capabilities, this rifle is best suited to a role as a light support weapon.
The optional M355 Grenade Launcher provides the punch that makes this weapon effective against heavily armored enemies. Pick up a second assault rifle to double your fire power.
Bio-Rifle
The GES BioRifle continues to be one of the most controversial weapons in the Tournament. Loved by some, loathed by others, the BioRifle has long been the subject of debate over its usefulness.

Some Tournament purists argue that it is the equivalent of a cowardly minefield. Others argue that it enhances the tactical capabilities of defensive combatants.
Despite the debate, the weapon provides rapid-fire wide-area coverage in primary firing mode, and a single-fire variable payload secondary firing mode. In layman's terms, this equates to being able to pepper an area with small globs of Biosludge, or launch one large glob at the target.
FireChucker
A perennial favourite with pyromaniacs everywhere, the FireChucker is the ultimate close support weapon. Primary fire is a standard flamethrower, capable of spewing burning death to a range of 40m. Secondary fire compresses fuel to be hurled as a ball of fire of variable size which will explode on impact. Because electronic systems are prone to EMP, it uses a low-tech pilot-light for ignition and is almost entirely mechanical in operation. This makes it heavy, but very robust and 100% reliable in the face of nuclear and electromagnetic based weapons.
Flak Cannon
Trident Defensive Technologies Series 7 Flechette Cannon has been taken to the next step in evolution with the production of the Mk3
Fyrian Cannon
The Fyrian Cannon represents the very pinnacle of kinetic weapons technology, firing caseless 15mm ammunition at up to 900 rounds per minute. It is surprisingly light and easy to handle despite its large size, thanks to its unique hollow-walled construction and perfect balance. It features dual-speed motorized barrels for optimum flexibility. At the standard speed setting it fires at a conservative 540 rounds per minute, sustainable for prolonged periods of time. At the high speed setting you get the full 900 rounds per minute, with the additional bonus that the high temperatures generated at top speed increase the damage potential of the bullets. To prevent damage to the weapon, it will automatically shut down if the temperature exceeds the maximum safe operating level. It will reactivate as soon as it has cooled sufficiently
Helios
Originally developed as an anti-aircraft weapon, the Helios uses a revolutionary new form of micro-fusion reactor to produce large quantities of both neutrons and gamma rays, which are collected in a reflection chamber to be columnated and accelerated out of the barrel with a linear accelerator. This beam of radiation is so energetic that it can compress and heat even the very air to such a degree that spontaneous nuclear fusion occurs, leaving a trail of what are literally miniature stars in its wake. It takes two seconds to fully recharge after each shot, but the Helios may be re-fired before that at a reduced power output if required.
Lightning Gun
The Lightning Gun is a high-power energy rifle capable of ablating even the heaviest carapace armor. Acquisition of a target at long range requires a steady hand, but the anti-jitter effect of the optical system reduces the weapon's learning curve significantly. Once the target has been acquired, the operator depresses the trigger, painting a proton 'patch' on the target. Milliseconds later the rifle emits a high voltage arc of electricity, which seeks out the charge differential and annihilates the target.
Link Gun
Riordan Dynamic Weapon Systems combines the best of weapon design in the Advanced Plasma Rifle v23, commonly known as the Link Gun.
While the primary firing mode of the Link remains the same as its plasma-firing predecessor, the secondary cutting torch has been replaced with a switchable energy matrix. Upon contacting a teammate, it converts to a harmless carrier stream, offloading energy from the onboard cells to boost the output of any targeted player also using the Link.
It should be noted that while players are boosting a teammate, they are unable to defend themselves from attack.
MatrixWeapon
MatrixWeapon
Minigun
The Schultz-Metzger T23-A 23mm rotary cannon is capable of firing both high-velocity caseless ammunition and cased rounds. With an unloaded weight of only 8 kilograms, the T23 is portable and maneuverable, easily worn across the back when employing the optional carrying strap.
The T23-A is the rotary cannon of choice for the discerning soldier.
Personal Ion Cannon
There were those who said it was impossible - that an Ion Cannon could never be made small enough for personal use, but once again it has been proved that anything is possible. The combination of newly developed lightweight composite materials and cutting-edge energy storage technology, brings instant destruction of the highest magnitude to your fingertips. The PIC is in no way inferior to its orbital counterpart, delivering the same 2TW of power to the same devastating effect. It comes complete with variable zoom scope, self-adjusting shoulder rest and a smart carry-case. Ion Cannon are very sensitive to movement whilst firing. To prevent disruption, the PIC uses a gravitational stabilizer to hold itself and the wielder perfectly still during the firing sequence.
Repair Gun
Repair Gun

TODO: Add a description.
Rocket Launcher
The Trident Tri-barrel Rocket Launcher is extremely popular among competitors who enjoy more bang for their buck.
The rotating rear loading barrel design allows for both single- and multi-warhead launches, letting you place up to three dumb fire rockets on target.
The warheads are designed to deliver maximum concussive force to the target and surrounding area upon detonation.
Sentinel Deployer
Used to deploy, upgrade, retrieve, repair and sabotage Sentinels.
Shock Rifle
The ASMD Shock Rifle has changed little since its incorporation into the Tournaments. The ASMD sports two firing modes capable of acting in concert to neutralize opponents in a devastating shockwave.

This combination attack is achieved when the weapon operator utilizes the secondary fire mode to deliver a charge of seeded plasma to the target.
Once the slow-moving plasma charge is within range of the target, the weapon operator may fire the photon beam into the plasma core, releasing the explosive energy of the anti-photons contained within the plasma's EM field.
Sniper Rifle
This high muzzle velocity sniper rifle with a 10X scope is a lethal weapon at any range, especially if you can land a head shot.
Soar
The Soar is a version of the military OAR-1 assault rifle, with a reduced power output for Tournament use. It is designed as an alternative to the standard Assault Rifle supplied to all Tournament competitors. Primary fire is a low-power pulse-laser. Secondary fire launches plasma grenades that detonate on impact. Note that the grenade launcher operates completely independently of the primary fire, allowing both to be triggered simultaneously if required.
Steorra
The Steorra is an enhanced version of the Helios featuring a larger, more efficient reflection chamber and a higher power accelerator.
Transdimensional Disturber
The Transdimensional Disturber is one of the most powerful, and esoteric weapons that Evil Corp. has ever produced. It uses state-of-the-art quantum optics to produce enough negative energy to form a small wormhole. A wormhole in itself can be enormously destructive, but there is an extra quirk that comes from careful manipulation of the quantity and spectral content of the negative energy, which allows this wormhole to be linked to a very specific point in what is assumed to be a parallel universe. By an as yet undetermined mechanism, certain forms of directed energy passed through the wormhole are vastly magnified and reflected back very accurately at the closest humanoid. Such a beam is created by the weapon's secondary fire.
APC
APC
APC Passenger
APC Passenger
APC Turret
APC Turret
Bee
Bee
FlakRat
FlakRat
FlakRat Mortar
FlakRat Mortar
Gorilla
Gorilla
Hoverfly
Hoverfly
Minigun NodeRunner
Minigun NodeRunner
NodeRunner Minigun Turret
NodeRunner Minigun Turret
NodeRunner Rear Turret
NodeRunner Rear Turret
Wasp
Wasp

Packaged Files

Name Size Hash Also In
AgedToPerfection.u 5.6 KB d3734b77198b14c28a82555dd4781df2c74ae9b9 2
AgedToPerfectionTextures.utx 175.4 KB cc8da6925c3042a54699f09f8c06067d8ebbe09c 3
ASX.u 19.5 KB 3f81473676133c07efa03805b44e2232812d46d8 4
edo_chute1_sm.usx 20.6 KB 3bd09d5cb64958790c95de890d9d5a5112c4cc57 7
edo_chute1_tx.utx 171.5 KB 423b7439472a92807d6a4b932f965ff3a7b3955f 7
edo_chute1.u 22.8 KB 310b437f7cc6b0ebb990e5091f770db09f881a05 6
Ejection.u 3.5 KB 773363c60dfdeb031268b9b41e93b870489a52d1 1
FlakRatB002.u 74.0 KB 653ff09e683ab0e96f213527c5d8776022026462 2
FlakRatTex.utx 3.7 MB 2ff877c66f95c4a21a109df4e3bfb6050f529316 4
GorillaB001.u 60.5 KB cbfe0af6400f5208b863c8d7d124b7ec66b858f7 -
GorillaTex.utx 6.3 MB 3755cf3f6f594d783d5fbaa2df1f0021a0f5c040 -
Invasion-RPG.u 40.8 KB 2aecc2c77660d7947e940c07357362124dd47836 -
Jetpack.u 50.3 KB 19c0280a8cb0913725753ac29a9f6effb8a7db16 1
JetPackMesh.ukx 5.5 MB 2c29ba1b55cc014a3cc82a5da414776b73ce5c07 4
JetpackSM.usx 6.8 MB c0fb3582ea5e1173bc3a51733b1599e08474b70e 4
JetpackTextures.utx 50.1 KB d532aa9be84b27c15e35ed4333a574d5a3e5ec1d 4
Matrix2004_v130.u 440.9 KB c8097fe4a47fc84531b409f0002bb4257062ff55 1
matrixrings.utx 364.5 KB 5c638195981dd6632c2a92aeeffaccdb0d8e4a92 1
Meanwhile.u 225.7 KB d0c3de3b1213c5c0a67100f1a82bb2f6d3697a2d 2
MeanwhileTex.utx 468.2 KB 194ac7d9d9eb670ef5e6d66da4a4e71087dce19f 2
MonkeyMatrixInterface.utx 342.4 KB 32faf8c8dd334ebbc6ebfbd83c22d57cbbfbdf69 1
NodeRunnerFinal105.u 94.7 KB cfb1c503d7fb0abd234dc701d0681c1d3ccc936d 5
NodeRunnerTex.utx 3.7 MB 268a11c384894b59b219a8a5266d7c6bbc23fdec 6
ONS_PV.usx 640.1 KB a0f0c707bea41f35723848279e7892bdddf1a74f 1
ONSFlakRat.ukx 539.0 KB 9dbaa26eb85612b05ce5d3a4d7a909a73eeab1c4 4
ONSFlakRatDead.usx 513.6 KB f0a51f16168b9de8c1c75eef13ed28420fd14e89 3
ONSGorilla.ukx 577.8 KB bfc7ff92c97aa7c1a366e69f9dfdd9f1ac5c86d5 -
ONSNodeRunner.ukx 434.1 KB 06c07030d1d5b0f1f3ebd3fdc3a4444bc53a90b4 6
ONSNodeRunnerDead.usx 411.3 KB dcc69b869f0a38e158827918474eceabdb7fe820 6
ONSPerV.ukx 1.3 MB f8f596b60595aad9ee204f9dffe4439e44f70ce1 -
ONSPVtex.utx 2.0 MB 6617180f3e2f173f947f7de889c85c0d11c10591 -
ONSTrike.u 78.0 KB 967aa827dba71fe184e9af8754c169b4ebd35dfb -
satoreMonsterPackMeshes.u 6.3 MB 7901bb104c8c067db9cbb8e65ff703c192436448 7
satoreMonsterPackSound.uax 1.9 MB 58bc9e33da312ffcddfc5716e264a9ff594be1e6 7
satoreMonsterPackTexture.utx 1.1 MB 46f4493664cac82a097f9bd33db7acfcbf28edc2 7
satoreMonsterPackv113.u 2.7 MB a06caa55b236e6b9571dc7aab03976f4431ca6d4 -
Sparky_Menu.utx 5.3 MB f56d17a27be69543a03c368a60be303d554f3e1f -
SwitchArsenal.u 72.7 KB c8aba50f8e5f13d5dc8bcce47d5a1f8688d87dcf -
SwitchInterface.u 86.1 KB cd0826f9d55d3bc9a762d488d9da688fb9d47c91 -
VehicleInvasion-111.u 150.3 KB 579b5243a587524d085fb6a12e50f81058255ce7 1
WoE_Effects_Sounds.uax 240.2 KB 36f3a713f622f5b07d68b16c4ec22d908021d0cb 4
WoE_Effects_Textures.utx 488.1 KB 310af6f8a38f77fad89f7ad9620ed06adcd93119 4
WoE_Effects.u 85.7 KB eec7312d5db7c416a3b5709cca7e99bbb604bb60 4
WoE_Inventory_Animations.ukx 576.2 KB 2fe11a8689be2b1f2ec0ec7b42927a48d94ed696 4
WoE_Inventory_Sounds.uax 92.8 KB e30af0d7079999178897b2fbe7b2d8e980f36e95 4
WoE_Inventory_StaticMeshes.usx 392.4 KB 479f2e439f12cb485a2ab211312c73f48d0c44ec 4
WoE_Inventory_Textures.utx 1.2 MB f1ed62d156b425f5b4e9f723a2066b36b772ab2a 4
WoE_Inventory.u 120.6 KB 73b8ed7dffa8f95587369ddde77ed2e8a7e48bd4 4
WoE_Sentinel_Animations.ukx 441.3 KB 40760b1f1d0ba60ed2932345d51959eaf5dee07b 4
WoE_Sentinel_Sounds.uax 352.6 KB 3f6249f62a0a382206bd3147d91551e0754ad5c7 4
WoE_Sentinel_StaticMeshes.usx 92.7 KB 690fde204193e22b9a6d0f96fe9f0f76d554d21f 4
WoE_Sentinel_Textures.utx 955.1 KB a36d2efdeb9152fa55d715deef0c9fa409d61694 4
WoE_Sentinel.u 211.9 KB dfd2bfc5f5ffdc8946739f1ae880d14126060a16 4
WoE_Weapons_Animations.ukx 1.3 MB a5e30f5b56196fd9b326ac06733d869acd4cf259 4
WoE_Weapons_Sounds.uax 771.6 KB 68ec2e481e746ceacea4e60e3ad259ea0940d3b2 4
WoE_Weapons_StaticMeshes.usx 2.7 MB bd8a87fc58fa17aebbe0f8d2a50c4095ea71451e 4
WoE_Weapons_Textures.utx 9.5 MB c6aacfc2882e69aa8f1217133519ccd2a551f022 4
WoE_Weapons.u 319.9 KB 51c75ad9a227b53227adeb3245f6193966940eda 4
115

Download Mirrors

Required Files

  Requires Status  
AgedToPerfection.u
  AgedToPerfectionTextures OK File is included
edo_chute1.u
  edo_chute1_sm OK File is included
  edo_chute1_tx OK File is included
FlakRatB002.u
  FlakRatTex OK File is included
  ONSFlakRat OK File is included
  ONSFlakRatDead OK File is included
GorillaB001.u
  GorillaTex OK File is included
  ONSGorilla OK File is included
Jetpack.u
  JetPackMesh OK File is included
  JetpackSM OK File is included
  JetpackTextures OK File is included
Matrix2004_v130.u
  matrixrings OK File is included
  MonkeyMatrixInterface OK File is included
Meanwhile.u
  MeanwhileTex OK File is included
NodeRunnerFinal105.u
  NodeRunnerTex OK File is included
  ONSNodeRunner OK File is included
  ONSNodeRunnerDead OK File is included
ONSFlakRat.ukx
  FlakRatTex OK File is included
ONSFlakRatDead.usx
  FlakRatTex OK File is included
ONSGorilla.ukx
  GorillaTex OK File is included
ONSNodeRunner.ukx
  NodeRunnerTex OK File is included
ONSNodeRunnerDead.usx
  NodeRunnerTex OK File is included
ONSPerV.ukx
  ONSPVtex OK File is included
ONSTrike.u
  ONS_PV OK File is included
  ONSPerV OK File is included
satoreMonsterPackMeshes.u
  satoreMonsterPackTexture OK File is included
satoreMonsterPackv113.u
  satoreMonsterPackMeshes OK File is included
  satoreMonsterPackSound OK File is included
  satoreMonsterPackTexture OK File is included
SwitchInterface.u
  SwitchArsenal OK File is included
WoE_Effects.u
  WoE_Effects_Sounds OK File is included
  WoE_Effects_Textures OK File is included
  WoE_Sentinel_Sounds OK File is included
  WoE_Sentinel_Textures OK File is included
  WoE_Weapons_Sounds OK File is included
  WoE_Weapons_StaticMeshes OK File is included
  WoE_Weapons_Textures OK File is included
WoE_Inventory_Animations.ukx
  WoE_Inventory_Textures OK File is included
WoE_Inventory_StaticMeshes.usx
  WoE_Inventory_Textures OK File is included
WoE_Inventory.u
  WoE_Effects OK File is included
  WoE_Inventory_Animations OK File is included
  WoE_Inventory_Sounds OK File is included
  WoE_Inventory_StaticMeshes OK File is included
  WoE_Inventory_Textures OK File is included
  WoE_Sentinel OK File is included
  WoE_Sentinel_Sounds OK File is included
  WoE_Sentinel_Textures OK File is included
  WoE_Weapons OK File is included
WoE_Sentinel_Animations.ukx
  WoE_Sentinel_Textures OK File is included
  WoE_Weapons_Textures OK File is included
WoE_Sentinel_StaticMeshes.usx
  WoE_Sentinel_Textures OK File is included
WoE_Sentinel.u
  WoE_Effects OK File is included
  WoE_Sentinel_Animations OK File is included
  WoE_Sentinel_Sounds OK File is included
  WoE_Sentinel_StaticMeshes OK File is included
  WoE_Sentinel_Textures OK File is included
  WoE_Weapons OK File is included
  WoE_Weapons_Sounds OK File is included
WoE_Weapons_Animations.ukx
  WoE_Weapons_Textures OK File is included
WoE_Weapons_StaticMeshes.usx
  WoE_Weapons_Textures OK File is included
WoE_Weapons.u
  WoE_Effects OK File is included
  WoE_Weapons_Animations OK File is included
  WoE_Weapons_Sounds OK File is included
  WoE_Weapons_StaticMeshes OK File is included
  WoE_Weapons_Textures OK File is included
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