Mutators / Unreal Tournament 2004 / Rebalanced Weapons

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Rebalanced Weapons
Replace lower tier weapons with slightly more powerful versions.
Unknown
December 2010
6.8 KB
Mut Balanced Weapons.7z
f1c70a9ff3e820e530e1469f36001ba4cd13f02a

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Rebalanced Weapons
Replace lower tier weapons with slightly more powerful versions.
Rebalanced Assault Rifle
Inexpensive and easily produced, the AR770 provides a lightweight 5.56mm combat solution that is most effective against unarmored foes. With low-to-moderate armor penetration capabilities, this rifle is best suited to a role as a light support weapon.
The optional M355 Grenade Launcher provides the punch that makes this weapon effective against heavily armored enemies. Pick up a second assault rifle to double your fire power.
Rebalanced Bio-Rifle
The GES BioRifle continues to be one of the most controversial weapons in the Tournament. Loved by some, loathed by others, the BioRifle has long been the subject of debate over its usefulness.

Some Tournament purists argue that it is the equivalent of a cowardly minefield. Others argue that it enhances the tactical capabilities of defensive combatants.
Despite the debate, the weapon provides rapid-fire wide-area coverage in primary firing mode, and a single-fire variable payload secondary firing mode. In layman's terms, this equates to being able to pepper an area with small globs of Biosludge, or launch one large glob at the target.
Rebalanced Minigun
The Schultz-Metzger T23-A 23mm rotary cannon is capable of firing both high-velocity caseless ammunition and cased rounds. With an unloaded weight of only 8 kilograms, the T23 is portable and maneuverable, easily worn across the back when employing the optional carrying strap.
The T23-A is the rotary cannon of choice for the discerning soldier.
Rebalanced Shock Rifle
The ASMD Shock Rifle has changed little since its incorporation into the Tournaments. The ASMD sports two firing modes capable of acting in concert to neutralize opponents in a devastating shockwave.

This combination attack is achieved when the weapon operator utilizes the secondary fire mode to deliver a charge of seeded plasma to the target.
Once the slow-moving plasma charge is within range of the target, the weapon operator may fire the photon beam into the plasma core, releasing the explosive energy of the anti-photons contained within the plasma's EM field.

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MutBalancedWeapons.u 17.4 KB 8ff0d7c626f135d7c73131da1189b43fee382ebd -
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