Variations
Name | Release Date (est) | File Name | File Size |
---|---|---|---|
RagdollMadness | 2007-10 | RagdollMadness.zip | 17.6 KB |
Contents
Yes
Ragdoll Madness: Base mutator
Just gives the feign death and player ragdolling features.
Scripted by Kognefaure, with the help of Foxpaw's Karma ragdoll injury system (Unrealwiki.com)
Scripted by Kognefaure, with the help of Foxpaw's Karma ragdoll injury system (Unrealwiki.com)
Ragdoll Madness: Harpoons BETA
Gives the ability to place harpoon traps.
Once a trap detects a player, it fires a harpoon at him. If it hits, the player gets impaled and is tracted toward the trap. The player will be dropped a few times before being released (as long as he has survived...).
You cannot destroy a trap, but some weapons can enhance them with special features.
Scripted by Kognefaure
Once a trap detects a player, it fires a harpoon at him. If it hits, the player gets impaled and is tracted toward the trap. The player will be dropped a few times before being released (as long as he has survived...).
You cannot destroy a trap, but some weapons can enhance them with special features.
Scripted by Kognefaure
Ragdoll madness: Physics
Just customize lots of properties linked to the physics of ragdolls simulation
Scripted by Kognefaure
Scripted by Kognefaure
Ragdoll Madness: Softies!
The players can't stand pain and fall down when they are badly hit.
A player falls down when the sum of the damages he gets are higher than the Fall Down Damage property. This sum reduces over time.
Scripted by Kognefaure
A player falls down when the sum of the damages he gets are higher than the Fall Down Damage property. This sum reduces over time.
Scripted by Kognefaure
Harpoon trap
Harpoon trap
Packaged Files
Name | Size | Hash | Also In |
---|---|---|---|
RagdollMadness.u | 95.9 KB | 8419aa64fc403dbb1a5cfae21fac727eae94e73e | 2 |
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