Maps / Unreal Tournament 2004 / Onslaught / ONS-FalloutField

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ONS-FalloutField
Onslaught
FalloutField
Trey DeArk
20-28
Yes
July 2006
Set in a decimated earth civilization, FalloutField, is the result of a planet wide nuclear war that caused an extinction level event (E.L.E.) around the year 2012. The humanoids that buried themselves far underground survived the initial devistation. Once the humanoid's supplies were exhausted, they were forced to surface. Some died within days, others went completely insane before dying of their radiation burns, and there were the ones who lived on. It was a select few that saw the power of a nation waiting to be taken like candy from a baby. They remembered their past and how the support and loyalty of thousands had been the result of live blood sport. And so it was, FalloutField was constructed from the remains of a past long forgotten. The tribes of earth rejoiced in the games and for the contestants, it was an honor to die in any combat for their leader. The Tournament decided earth would be a nicer place without the inhabitants and so they crushed the humanoids of earth. FalloutField is now maintained by the Tournament.
30% 30% 30% 30% 30% Tech
60% 60% 60% 60% 60% Industrial
10% 10% 10% 10% 10% Ancient
26.4 MB
ONS-FalloutField.zip
469c7ee78fd58d78e7d5febf7fd467f81b9af2ab

FilesPackaged Files

Name Size Hash Also In
ONS-FalloutField.ut2 70.6 MB d111ed0a23cd0d7169363905c569fa610ec5423f -
2

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