Monster Hunt is a team based modification for Unreal Tournament comprising two new game types, Monster Hunt and Monster Arena.
In Monster Hunt, you and your team of hunters (humans or bots) must work your way through the level while killing everything that stands in your way. Monsters you'll face range from the tiny but deadly Pupae, to slimy Sliths that spew blobs of slime at you, to the huge stone-throwing Titans.
Monster Hunt is the perfect blend of multiplayer and single player, single player in the sense that the levels and style of Monster Hunt are very much like that of a single player game, but the team based gameplay gives it a great multiplayer feel.
Players must work as a team to survive, players on their own will be overpowered by the monsters and sent back to the beginning of the level. Players shouldn't grab all the health and ammo as they come to it, it should be shared out amongst the players who need it most, or you could let one player grab lots of health and pick-ups and he can then charge the monsters to weaken them, the other players following. All this also adds a bit of strategy to the gameplay.
Monster Arena is very differant from Monster Hunt, in Monster Arena, you and your team aren't batteling your way through the level to get to the boss at the end, rather you are faced with one extremely powerful monster that must be killed.
Game Types (2)
- Monster Arena
- Monster Hunt
- Chainsaw Arena
- Kenneth "Shrimp" Watson
- Special Thanks
- Albert Reed (Also worked on the HeadHunters mod)
- Beppo (lead coder for Infiltration)
- JohnMcL (lead coder for Warbots)
- UsAaR33 (creator of OldSkool)
- Epic Games
- everyone at UnrealZA
Enhanced, updated or alternative versions of Monster Hunt, which are not necessarily released or supported by the original authors.